505 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			505 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright (c) 1983, 1993
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|  *	The Regents of the University of California.  All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  * 1. Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  * 2. Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in the
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|  *    documentation and/or other materials provided with the distribution.
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|  * 4. Neither the name of the University nor the names of its contributors
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|  *    may be used to endorse or promote products derived from this software
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|  *    without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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|  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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|  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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|  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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|  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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|  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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|  * SUCH DAMAGE.
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|  */
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| 
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| extern "C" {
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| #if defined(LIBC_SCCS) && !defined(lint)
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| static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95";
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| #endif /* LIBC_SCCS and not lint */
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| #include <sys/cdefs.h>
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| __FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.25 2007/01/09 00:28:10 imp Exp $");
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| 
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| #include <sys/time.h>          /* for srandomdev() */
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| #include <fcntl.h>             /* for srandomdev() */
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <unistd.h>            /* for srandomdev() */
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| 
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| /*
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|  * random.c:
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|  *
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|  * An improved random number generation package.  In addition to the standard
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|  * rand()/srand() like interface, this package also has a special state info
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|  * interface.  The initstate() routine is called with a seed, an array of
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|  * bytes, and a count of how many bytes are being passed in; this array is
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|  * then initialized to contain information for random number generation with
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|  * that much state information.  Good sizes for the amount of state
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|  * information are 32, 64, 128, and 256 bytes.  The state can be switched by
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|  * calling the setstate() routine with the same array as was initiallized
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|  * with initstate().  By default, the package runs with 128 bytes of state
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|  * information and generates far better random numbers than a linear
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|  * congruential generator.  If the amount of state information is less than
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|  * 32 bytes, a simple linear congruential R.N.G. is used.
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|  *
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|  * Internally, the state information is treated as an array of uint32_t's; the
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|  * zeroeth element of the array is the type of R.N.G. being used (small
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|  * integer); the remainder of the array is the state information for the
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|  * R.N.G.  Thus, 32 bytes of state information will give 7 ints worth of
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|  * state information, which will allow a degree seven polynomial.  (Note:
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|  * the zeroeth word of state information also has some other information
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|  * stored in it -- see setstate() for details).
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|  *
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|  * The random number generation technique is a linear feedback shift register
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|  * approach, employing trinomials (since there are fewer terms to sum up that
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|  * way).  In this approach, the least significant bit of all the numbers in
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|  * the state table will act as a linear feedback shift register, and will
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|  * have period 2^deg - 1 (where deg is the degree of the polynomial being
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|  * used, assuming that the polynomial is irreducible and primitive).  The
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|  * higher order bits will have longer periods, since their values are also
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|  * influenced by pseudo-random carries out of the lower bits.  The total
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|  * period of the generator is approximately deg*(2**deg - 1); thus doubling
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|  * the amount of state information has a vast influence on the period of the
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|  * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
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|  * large deg, when the period of the shift is the dominant factor.
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|  * With deg equal to seven, the period is actually much longer than the
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|  * 7*(2**7 - 1) predicted by this formula.
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|  *
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|  * Modified 28 December 1994 by Jacob S. Rosenberg.
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|  * The following changes have been made:
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|  * All references to the type u_int have been changed to unsigned long.
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|  * All references to type int have been changed to type long.  Other
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|  * cleanups have been made as well.  A warning for both initstate and
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|  * setstate has been inserted to the effect that on Sparc platforms
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|  * the 'arg_state' variable must be forced to begin on word boundaries.
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|  * This can be easily done by casting a long integer array to char *.
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|  * The overall logic has been left STRICTLY alone.  This software was
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|  * tested on both a VAX and Sun SpacsStation with exactly the same
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|  * results.  The new version and the original give IDENTICAL results.
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|  * The new version is somewhat faster than the original.  As the
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|  * documentation says:  "By default, the package runs with 128 bytes of
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|  * state information and generates far better random numbers than a linear
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|  * congruential generator.  If the amount of state information is less than
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|  * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
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|  * 128 bytes, this new version runs about 19 percent faster and for a 16
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|  * byte buffer it is about 5 percent faster.
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|  */
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| 
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| /*
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|  * For each of the currently supported random number generators, we have a
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|  * break value on the amount of state information (you need at least this
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|  * many bytes of state info to support this random number generator), a degree
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|  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
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|  * the separation between the two lower order coefficients of the trinomial.
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|  */
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| #define	TYPE_0		0		/* linear congruential */
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| #define	BREAK_0		8
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| #define	DEG_0		0
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| #define	SEP_0		0
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| 
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| #define	TYPE_1		1		/* x**7 + x**3 + 1 */
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| #define	BREAK_1		32
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| #define	DEG_1		7
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| #define	SEP_1		3
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| 
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| #define	TYPE_2		2		/* x**15 + x + 1 */
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| #define	BREAK_2		64
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| #define	DEG_2		15
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| #define	SEP_2		1
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| 
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| #define	TYPE_3		3		/* x**31 + x**3 + 1 */
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| #define	BREAK_3		128
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| #define	DEG_3		31
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| #define	SEP_3		3
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| 
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| #define	TYPE_4		4		/* x**63 + x + 1 */
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| #define	BREAK_4		256
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| #define	DEG_4		63
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| #define	SEP_4		1
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| 
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| /*
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|  * Array versions of the above information to make code run faster --
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|  * relies on fact that TYPE_i == i.
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|  */
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| #define	MAX_TYPES	5		/* max number of types above */
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| 
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| #ifdef  USE_WEAK_SEEDING
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| #define NSHUFF 0
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| #else   /* !USE_WEAK_SEEDING */
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| #define NSHUFF 50       /* to drop some "seed -> 1st value" linearity */
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| #endif  /* !USE_WEAK_SEEDING */
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| 
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| static const int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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| static const int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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| 
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| /*
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|  * Initially, everything is set up as if from:
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|  *
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|  *	initstate(1, randtbl, 128);
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|  *
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|  * Note that this initialization takes advantage of the fact that srandom()
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|  * advances the front and rear pointers 10*rand_deg times, and hence the
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|  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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|  * element of the state information, which contains info about the current
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|  * position of the rear pointer is just
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|  *
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|  *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
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|  */
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| 
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| static uint32_t randtbl[DEG_3 + 1] = {
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| 	TYPE_3,
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| #ifdef  USE_WEAK_SEEDING
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| /* Historic implementation compatibility */
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| /* The random sequences do not vary much with the seed */
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| 	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
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| 	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
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| 	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
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| 	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
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| 	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
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| 	0x27fb47b9,
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| #else   /* !USE_WEAK_SEEDING */
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| 	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
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| 	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
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| 	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
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| 	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
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| 	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
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| 	0xf3bec5da
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| #endif  /* !USE_WEAK_SEEDING */
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| };
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| 
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| /*
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|  * fptr and rptr are two pointers into the state info, a front and a rear
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|  * pointer.  These two pointers are always rand_sep places aparts, as they
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|  * cycle cyclically through the state information.  (Yes, this does mean we
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|  * could get away with just one pointer, but the code for random() is more
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|  * efficient this way).  The pointers are left positioned as they would be
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|  * from the call
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|  *
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|  *	initstate(1, randtbl, 128);
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|  *
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|  * (The position of the rear pointer, rptr, is really 0 (as explained above
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|  * in the initialization of randtbl) because the state table pointer is set
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|  * to point to randtbl[1] (as explained below).
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|  */
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| static uint32_t *fptr = &randtbl[SEP_3 + 1];
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| static uint32_t *rptr = &randtbl[1];
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| 
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| /*
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|  * The following things are the pointer to the state information table, the
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|  * type of the current generator, the degree of the current polynomial being
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|  * used, and the separation between the two pointers.  Note that for efficiency
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|  * of random(), we remember the first location of the state information, not
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|  * the zeroeth.  Hence it is valid to access state[-1], which is used to
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|  * store the type of the R.N.G.  Also, we remember the last location, since
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|  * this is more efficient than indexing every time to find the address of
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|  * the last element to see if the front and rear pointers have wrapped.
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|  */
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| static uint32_t *state = &randtbl[1];
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| static int rand_type = TYPE_3;
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| static int rand_deg = DEG_3;
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| static int rand_sep = SEP_3;
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| static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
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| 
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| static inline uint32_t good_rand (int32_t x)
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| {
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| #ifdef  USE_WEAK_SEEDING
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| /*
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|  * Historic implementation compatibility.
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|  * The random sequences do not vary much with the seed,
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|  * even with overflowing.
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|  */
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| 	return (1103515245 * x + 12345);
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| #else   /* !USE_WEAK_SEEDING */
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| /*
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|  * Compute x = (7^5 * x) mod (2^31 - 1)
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|  * wihout overflowing 31 bits:
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|  *      (2^31 - 1) = 127773 * (7^5) + 2836
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|  * From "Random number generators: good ones are hard to find",
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|  * Park and Miller, Communications of the ACM, vol. 31, no. 10,
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|  * October 1988, p. 1195.
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|  */
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| 	int32_t hi, lo;
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| 
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| 	/* Can't be initialized with 0, so use another value. */
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| 	if (x == 0)
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| 		x = 123459876;
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| 	hi = x / 127773;
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| 	lo = x % 127773;
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| 	x = 16807 * lo - 2836 * hi;
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| 	if (x < 0)
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| 		x += 0x7fffffff;
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| 	return (x);
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| #endif  /* !USE_WEAK_SEEDING */
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| }
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| 
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| /*
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|  * srandom:
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|  *
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|  * Initialize the random number generator based on the given seed.  If the
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|  * type is the trivial no-state-information type, just remember the seed.
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|  * Otherwise, initializes state[] based on the given "seed" via a linear
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|  * congruential generator.  Then, the pointers are set to known locations
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|  * that are exactly rand_sep places apart.  Lastly, it cycles the state
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|  * information a given number of times to get rid of any initial dependencies
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|  * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
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|  * for default usage relies on values produced by this routine.
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|  */
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| void
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| srandom(unsigned x)
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| {
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| 	int i, lim;
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| 
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| 	state[0] = (uint32_t)x;
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| 	if (rand_type == TYPE_0)
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| 		lim = NSHUFF;
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| 	else {
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| 		for (i = 1; i < rand_deg; i++)
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| 			state[i] = good_rand(state[i - 1]);
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| 		fptr = &state[rand_sep];
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| 		rptr = &state[0];
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| 		lim = 10 * rand_deg;
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| 	}
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| 	for (i = 0; i < lim; i++)
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| 		(void)random();
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| }
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| 
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| /* Avoid a compiler warning when we really want to get at the junk in
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|    an uninitialized variable. */
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| static unsigned long
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| dummy (unsigned volatile long *x)
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| {
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|   return *x;
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| }
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| 
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| /*
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|  * srandomdev:
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|  *
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|  * Many programs choose the seed value in a totally predictable manner.
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|  * This often causes problems.  We seed the generator using the much more
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|  * secure random(4) interface.  Note that this particular seeding
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|  * procedure can generate states which are impossible to reproduce by
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|  * calling srandom() with any value, since the succeeding terms in the
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|  * state buffer are no longer derived from the LC algorithm applied to
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|  * a fixed seed.
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|  */
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| void
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| srandomdev()
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| {
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| 	int fd, done;
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| 	size_t len;
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| 
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| 	if (rand_type == TYPE_0)
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| 		len = sizeof state[0];
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| 	else
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| 		len = rand_deg * sizeof state[0];
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| 
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| 	done = 0;
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| 	fd = open("/dev/random", O_RDONLY, 0);
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| 	if (fd >= 0) {
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| 		if (read(fd, (void *) state, len) == (ssize_t) len)
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| 			done = 1;
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| 		close(fd);
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| 	}
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| 
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| 	if (!done) {
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| 		struct timeval tv;
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| 		unsigned long junk;
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| 
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| 		gettimeofday(&tv, NULL);
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| 		srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ dummy(&junk));
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| 		return;
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| 	}
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| 
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| 	if (rand_type != TYPE_0) {
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| 		fptr = &state[rand_sep];
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| 		rptr = &state[0];
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| 	}
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| }
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| 
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| /*
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|  * initstate:
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|  *
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|  * Initialize the state information in the given array of n bytes for future
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|  * random number generation.  Based on the number of bytes we are given, and
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|  * the break values for the different R.N.G.'s, we choose the best (largest)
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|  * one we can and set things up for it.  srandom() is then called to
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|  * initialize the state information.
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|  *
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|  * Note that on return from srandom(), we set state[-1] to be the type
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|  * multiplexed with the current value of the rear pointer; this is so
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|  * successive calls to initstate() won't lose this information and will be
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|  * able to restart with setstate().
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|  *
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|  * Note: the first thing we do is save the current state, if any, just like
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|  * setstate() so that it doesn't matter when initstate is called.
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|  *
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|  * Returns a pointer to the old state.
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|  *
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|  * Note: The Sparc platform requires that arg_state begin on an int
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|  * word boundary; otherwise a bus error will occur. Even so, lint will
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|  * complain about mis-alignment, but you should disregard these messages.
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|  */
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| char *
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| initstate(unsigned seed,		/* seed for R.N.G. */
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| 	  char *arg_state,		/* pointer to state array */
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| 	  size_t n)			/* # bytes of state info */
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| {
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| 	char *ostate = (char *)(&state[-1]);
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| 	uint32_t *int_arg_state = (uint32_t *)arg_state;
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| 
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| 	if (rand_type == TYPE_0)
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| 		state[-1] = rand_type;
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| 	else
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| 		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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| 	if (n < BREAK_0) {
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| 		(void)fprintf(stderr,
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| 		    "random: not enough state (%lu bytes); ignored.\n",
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| 		    (unsigned long) n);
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| 		return(0);
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| 	}
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| 	if (n < BREAK_1) {
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| 		rand_type = TYPE_0;
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| 		rand_deg = DEG_0;
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| 		rand_sep = SEP_0;
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| 	} else if (n < BREAK_2) {
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| 		rand_type = TYPE_1;
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| 		rand_deg = DEG_1;
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| 		rand_sep = SEP_1;
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| 	} else if (n < BREAK_3) {
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| 		rand_type = TYPE_2;
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| 		rand_deg = DEG_2;
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| 		rand_sep = SEP_2;
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| 	} else if (n < BREAK_4) {
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| 		rand_type = TYPE_3;
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| 		rand_deg = DEG_3;
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| 		rand_sep = SEP_3;
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| 	} else {
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| 		rand_type = TYPE_4;
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| 		rand_deg = DEG_4;
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| 		rand_sep = SEP_4;
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| 	}
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| 	state = int_arg_state + 1; /* first location */
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| 	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
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| 	srandom(seed);
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| 	if (rand_type == TYPE_0)
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| 		int_arg_state[0] = rand_type;
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| 	else
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| 		int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
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| 	return(ostate);
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| }
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| 
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| /*
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|  * setstate:
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|  *
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|  * Restore the state from the given state array.
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|  *
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|  * Note: it is important that we also remember the locations of the pointers
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|  * in the current state information, and restore the locations of the pointers
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|  * from the old state information.  This is done by multiplexing the pointer
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|  * location into the zeroeth word of the state information.
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|  *
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|  * Note that due to the order in which things are done, it is OK to call
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|  * setstate() with the same state as the current state.
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|  *
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|  * Returns a pointer to the old state information.
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|  *
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|  * Note: The Sparc platform requires that arg_state begin on an int
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|  * word boundary; otherwise a bus error will occur. Even so, lint will
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|  * complain about mis-alignment, but you should disregard these messages.
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|  */
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| char *
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| setstate(const char *arg_state /* pointer to state array */)
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| {
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| 	uint32_t *new_state = (uint32_t *)arg_state;
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| 	uint32_t type = new_state[0] % MAX_TYPES;
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| 	uint32_t rear = new_state[0] / MAX_TYPES;
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| 	char *ostate = (char *)(&state[-1]);
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| 
 | |
| 	if (rand_type == TYPE_0)
 | |
| 		state[-1] = rand_type;
 | |
| 	else
 | |
| 		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
 | |
| 	switch(type) {
 | |
| 	case TYPE_0:
 | |
| 	case TYPE_1:
 | |
| 	case TYPE_2:
 | |
| 	case TYPE_3:
 | |
| 	case TYPE_4:
 | |
| 		rand_type = type;
 | |
| 		rand_deg = degrees[type];
 | |
| 		rand_sep = seps[type];
 | |
| 		break;
 | |
| 	default:
 | |
| 		(void)fprintf(stderr,
 | |
| 		    "random: state info corrupted; not changed.\n");
 | |
| 	}
 | |
| 	state = new_state + 1;
 | |
| 	if (rand_type != TYPE_0) {
 | |
| 		rptr = &state[rear];
 | |
| 		fptr = &state[(rear + rand_sep) % rand_deg];
 | |
| 	}
 | |
| 	end_ptr = &state[rand_deg];		/* set end_ptr too */
 | |
| 	return(ostate);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * random:
 | |
|  *
 | |
|  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
 | |
|  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
 | |
|  * the same in all the other cases due to all the global variables that have
 | |
|  * been set up.  The basic operation is to add the number at the rear pointer
 | |
|  * into the one at the front pointer.  Then both pointers are advanced to
 | |
|  * the next location cyclically in the table.  The value returned is the sum
 | |
|  * generated, reduced to 31 bits by throwing away the "least random" low bit.
 | |
|  *
 | |
|  * Note: the code takes advantage of the fact that both the front and
 | |
|  * rear pointers can't wrap on the same call by not testing the rear
 | |
|  * pointer if the front one has wrapped.
 | |
|  *
 | |
|  * Returns a 31-bit random number.
 | |
|  */
 | |
| long
 | |
| random()
 | |
| {
 | |
| 	uint32_t i;
 | |
| 	uint32_t *f, *r;
 | |
| 
 | |
| 	if (rand_type == TYPE_0) {
 | |
| 		i = state[0];
 | |
| 		state[0] = i = (good_rand(i)) & 0x7fffffff;
 | |
| 	} else {
 | |
| 		/*
 | |
| 		 * Use local variables rather than static variables for speed.
 | |
| 		 */
 | |
| 		f = fptr; r = rptr;
 | |
| 		*f += *r;
 | |
| 		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */
 | |
| 		if (++f >= end_ptr) {
 | |
| 			f = state;
 | |
| 			++r;
 | |
| 		}
 | |
| 		else if (++r >= end_ptr) {
 | |
| 			r = state;
 | |
| 		}
 | |
| 
 | |
| 		fptr = f; rptr = r;
 | |
| 	}
 | |
| 	return((long)i);
 | |
| }
 | |
| }
 |