81 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|   (C) Copyright 2001,2006,
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|   International Business Machines Corporation,
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|   Sony Computer Entertainment, Incorporated,
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|   Toshiba Corporation,
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| 
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|   All rights reserved.
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| 
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|   Redistribution and use in source and binary forms, with or without
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|   modification, are permitted provided that the following conditions are met:
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| 
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|     * Redistributions of source code must retain the above copyright notice,
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|   this list of conditions and the following disclaimer.
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|     * Redistributions in binary form must reproduce the above copyright
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|   notice, this list of conditions and the following disclaimer in the
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|   documentation and/or other materials provided with the distribution.
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|     * Neither the names of the copyright holders nor the names of their
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|   contributors may be used to endorse or promote products derived from this
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|   software without specific prior written permission.
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| 
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|   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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|   IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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|   TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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|   PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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|   OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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|   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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|   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| */
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| #ifndef _LLRINTF_H_
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| #define _LLRINTF_H_	1
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| 
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| #include <spu_intrinsics.h>
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| #include "headers/vec_literal.h"
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| 
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| static __inline long long int _llrintf(float x)
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| {
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|   int shift;
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|   vec_int4 exp;
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|   vec_uint4 mant, sign, borrow;
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|   vec_float4 in;
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| 
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|   in = spu_promote(x, 0);
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| 
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|   /* Place mantissa bits (including implied most signficant
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|    * bit) into the most significant bits of element 3. Elements
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|    * 0, 1, and 2 are zeroed.
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|    */
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|   mant = spu_sel(spu_rlmaskqwbyte((vec_uint4)in, -11),
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|                  VEC_SPLAT_U32(0x80000000),
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|                  VEC_LITERAL(vec_uint4, 0,0,0xFF,0x800000FF));
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| 
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|   /* Determine how many bits to shift the mantissa to correctly
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|    * align it into long long element 0.
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|    */
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|   exp = spu_and(spu_rlmask((vec_int4)in, -23), 0xFF);
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|   shift = spu_extract(spu_add(exp, -94), 0);
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| 
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|   /* Algn mantissa bits
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|    */
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|   mant = spu_slqwbytebc(spu_slqw(mant, shift), shift);
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| 
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|   /* Compute the two's complement of the mantissa if the
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|    * input is negative.
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|    */
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|   sign = spu_maskw(spu_extract(spu_rlmaska((vec_int4)in, -31), 0));
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| 
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|   mant = spu_xor(mant, sign);
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|   borrow = spu_genb(mant, sign);
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|   borrow = spu_shuffle(borrow, borrow,
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|                        VEC_LITERAL(vec_uchar16, 4,5,6,7, 192,192,192,192,
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|                                    4,5,6,7, 192,192,192,192));
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|   mant = spu_subx(mant, sign, borrow);
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| 
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|   return (spu_extract((vec_llong2)(mant), 0));
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| }
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| #endif /* _LLRINTF_H_ */
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