function. MSDN suggests using gluErrorUnicodeStringWIN instead of gluErrorString, as it allows both ANSI and Unicode error strings. * include/GL/glu.h (gluErrorUnicodeStringEXT): Make the returned pointer const for consistency reasons. |
||
|---|---|---|
| .. | ||
| gl.h | ||
| glext.h | ||
| glu.h | ||