1473 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1473 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			C
		
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * Mesa 3-D graphics library
 | |
|  * Version:  4.0
 | |
|  *
 | |
|  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included
 | |
|  * in all copies or substantial portions of the Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | |
|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
|  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | |
|  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | |
|  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| 
 | |
| /************************************************************************
 | |
|  * 2002-Apr-22, José Fonseca:
 | |
|  *   Removed non Win32 system-specific stuff
 | |
|  *
 | |
|  * 2002-Apr-17, Marcus Geelnard:
 | |
|  *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
 | |
|  *   anymore, since under Windows those are regarded as extensions, and
 | |
|  *   are better defined in glext.h (especially the function prototypes may
 | |
|  *   conflict with extension function pointers). A few "cosmetical"
 | |
|  *   changes were also made to this file.
 | |
|  *
 | |
|  * 2002-Apr-15, Marcus Geelnard:
 | |
|  *   Modified this file to better fit a wider range of compilers, removed
 | |
|  *   Mesa specific stuff, and removed extension definitions (this file now
 | |
|  *   relies on GL/glext.h). Hopefully this file should now function as a
 | |
|  *   generic OpenGL gl.h include file for most compilers and environments.
 | |
|  *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
 | |
|  ************************************************************************/
 | |
| 
 | |
| 
 | |
| #ifndef __gl_h_
 | |
| #define __gl_h_
 | |
| 
 | |
| 
 | |
| 
 | |
| /************************************************************************
 | |
|  * Begin system-specific stuff.
 | |
|  */
 | |
| /* __WIN32__ */
 | |
| #if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
 | |
| #  define __WIN32__
 | |
| #endif
 | |
| 
 | |
| /* GLAPI, part 1 (use WINGDIAPI, if defined) */
 | |
| #if defined(__WIN32__) && defined(WINGDIAPI)
 | |
| #  define GLAPI WINGDIAPI
 | |
| #endif
 | |
| 
 | |
| /* GLAPI, part 2 */
 | |
| #if !defined(GLAPI)
 | |
| #  if defined(_MSC_VER)                        /* Microsoft Visual C++ */
 | |
| #    define GLAPI __declspec(dllimport)
 | |
| #  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
 | |
| #    define GLAPI __stdcall
 | |
| #  else                                        /* Others (e.g. MinGW, Cygwin, non-win32) */
 | |
| #    define GLAPI extern
 | |
| #  endif
 | |
| #endif
 | |
| 
 | |
| /* APIENTRY */
 | |
| #if !defined(APIENTRY)
 | |
| #  if defined(__WIN32__)
 | |
| #    define APIENTRY __stdcall
 | |
| #  else
 | |
| #    define APIENTRY
 | |
| #  endif
 | |
| #endif
 | |
| /*
 | |
|  * End system-specific stuff.
 | |
|  ************************************************************************/
 | |
| 
 | |
| 
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| 
 | |
| 
 | |
| #define GL_VERSION_1_1   1
 | |
| 
 | |
| #if !defined(__WIN32__)
 | |
| #define GL_VERSION_1_2   1
 | |
| #define GL_VERSION_1_3   1
 | |
| #define GL_ARB_imaging   1
 | |
| #endif
 | |
| 
 | |
| 
 | |
| /*
 | |
|  *
 | |
|  * Datatypes
 | |
|  *
 | |
|  */
 | |
| #ifdef CENTERLINE_CLPP
 | |
| #define signed
 | |
| #endif
 | |
| typedef unsigned int    GLenum;
 | |
| typedef unsigned char   GLboolean;
 | |
| typedef unsigned int    GLbitfield;
 | |
| typedef void            GLvoid;
 | |
| typedef signed char     GLbyte;         /* 1-byte signed */
 | |
| typedef short           GLshort;        /* 2-byte signed */
 | |
| typedef int             GLint;          /* 4-byte signed */
 | |
| typedef unsigned char   GLubyte;        /* 1-byte unsigned */
 | |
| typedef unsigned short  GLushort;       /* 2-byte unsigned */
 | |
| typedef unsigned int    GLuint;         /* 4-byte unsigned */
 | |
| typedef int             GLsizei;        /* 4-byte signed */
 | |
| typedef float           GLfloat;        /* single precision float */
 | |
| typedef float           GLclampf;       /* single precision float in [0,1] */
 | |
| typedef double          GLdouble;       /* double precision float */
 | |
| typedef double          GLclampd;       /* double precision float in [0,1] */
 | |
| 
 | |
| 
 | |
| 
 | |
| /************************************************************************
 | |
|  *
 | |
|  * Constants
 | |
|  *
 | |
|  ************************************************************************/
 | |
| 
 | |
| /* Boolean values */
 | |
| #define GL_FALSE                                0x0
 | |
| #define GL_TRUE                                 0x1
 | |
| 
 | |
| /* Data types */
 | |
| #define GL_BYTE                                 0x1400
 | |
| #define GL_UNSIGNED_BYTE                        0x1401
 | |
| #define GL_SHORT                                0x1402
 | |
| #define GL_UNSIGNED_SHORT                       0x1403
 | |
| #define GL_INT                                  0x1404
 | |
| #define GL_UNSIGNED_INT                         0x1405
 | |
| #define GL_FLOAT                                0x1406
 | |
| #define GL_DOUBLE                               0x140A
 | |
| #define GL_2_BYTES                              0x1407
 | |
| #define GL_3_BYTES                              0x1408
 | |
| #define GL_4_BYTES                              0x1409
 | |
| 
 | |
| /* Primitives */
 | |
| #define GL_POINTS                               0x0000
 | |
| #define GL_LINES                                0x0001
 | |
| #define GL_LINE_LOOP                            0x0002
 | |
| #define GL_LINE_STRIP                           0x0003
 | |
| #define GL_TRIANGLES                            0x0004
 | |
| #define GL_TRIANGLE_STRIP                       0x0005
 | |
| #define GL_TRIANGLE_FAN                         0x0006
 | |
| #define GL_QUADS                                0x0007
 | |
| #define GL_QUAD_STRIP                           0x0008
 | |
| #define GL_POLYGON                              0x0009
 | |
| 
 | |
| /* Vertex Arrays */
 | |
| #define GL_VERTEX_ARRAY                         0x8074
 | |
| #define GL_NORMAL_ARRAY                         0x8075
 | |
| #define GL_COLOR_ARRAY                          0x8076
 | |
| #define GL_INDEX_ARRAY                          0x8077
 | |
| #define GL_TEXTURE_COORD_ARRAY                  0x8078
 | |
| #define GL_EDGE_FLAG_ARRAY                      0x8079
 | |
| #define GL_VERTEX_ARRAY_SIZE                    0x807A
 | |
| #define GL_VERTEX_ARRAY_TYPE                    0x807B
 | |
| #define GL_VERTEX_ARRAY_STRIDE                  0x807C
 | |
| #define GL_NORMAL_ARRAY_TYPE                    0x807E
 | |
| #define GL_NORMAL_ARRAY_STRIDE                  0x807F
 | |
| #define GL_COLOR_ARRAY_SIZE                     0x8081
 | |
| #define GL_COLOR_ARRAY_TYPE                     0x8082
 | |
| #define GL_COLOR_ARRAY_STRIDE                   0x8083
 | |
| #define GL_INDEX_ARRAY_TYPE                     0x8085
 | |
| #define GL_INDEX_ARRAY_STRIDE                   0x8086
 | |
| #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
 | |
| #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
 | |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
 | |
| #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
 | |
| #define GL_VERTEX_ARRAY_POINTER                 0x808E
 | |
| #define GL_NORMAL_ARRAY_POINTER                 0x808F
 | |
| #define GL_COLOR_ARRAY_POINTER                  0x8090
 | |
| #define GL_INDEX_ARRAY_POINTER                  0x8091
 | |
| #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
 | |
| #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
 | |
| #define GL_V2F                                  0x2A20
 | |
| #define GL_V3F                                  0x2A21
 | |
| #define GL_C4UB_V2F                             0x2A22
 | |
| #define GL_C4UB_V3F                             0x2A23
 | |
| #define GL_C3F_V3F                              0x2A24
 | |
| #define GL_N3F_V3F                              0x2A25
 | |
| #define GL_C4F_N3F_V3F                          0x2A26
 | |
| #define GL_T2F_V3F                              0x2A27
 | |
| #define GL_T4F_V4F                              0x2A28
 | |
| #define GL_T2F_C4UB_V3F                         0x2A29
 | |
| #define GL_T2F_C3F_V3F                          0x2A2A
 | |
| #define GL_T2F_N3F_V3F                          0x2A2B
 | |
| #define GL_T2F_C4F_N3F_V3F                      0x2A2C
 | |
| #define GL_T4F_C4F_N3F_V4F                      0x2A2D
 | |
| 
 | |
| /* Matrix Mode */
 | |
| #define GL_MATRIX_MODE                          0x0BA0
 | |
| #define GL_MODELVIEW                            0x1700
 | |
| #define GL_PROJECTION                           0x1701
 | |
| #define GL_TEXTURE                              0x1702
 | |
| 
 | |
| /* Points */
 | |
| #define GL_POINT_SMOOTH                         0x0B10
 | |
| #define GL_POINT_SIZE                           0x0B11
 | |
| #define GL_POINT_SIZE_GRANULARITY               0x0B13
 | |
| #define GL_POINT_SIZE_RANGE                     0x0B12
 | |
| 
 | |
| /* Lines */
 | |
| #define GL_LINE_SMOOTH                          0x0B20
 | |
| #define GL_LINE_STIPPLE                         0x0B24
 | |
| #define GL_LINE_STIPPLE_PATTERN                 0x0B25
 | |
| #define GL_LINE_STIPPLE_REPEAT                  0x0B26
 | |
| #define GL_LINE_WIDTH                           0x0B21
 | |
| #define GL_LINE_WIDTH_GRANULARITY               0x0B23
 | |
| #define GL_LINE_WIDTH_RANGE                     0x0B22
 | |
| 
 | |
| /* Polygons */
 | |
| #define GL_POINT                                0x1B00
 | |
| #define GL_LINE                                 0x1B01
 | |
| #define GL_FILL                                 0x1B02
 | |
| #define GL_CW                                   0x0900
 | |
| #define GL_CCW                                  0x0901
 | |
| #define GL_FRONT                                0x0404
 | |
| #define GL_BACK                                 0x0405
 | |
| #define GL_POLYGON_MODE                         0x0B40
 | |
| #define GL_POLYGON_SMOOTH                       0x0B41
 | |
| #define GL_POLYGON_STIPPLE                      0x0B42
 | |
| #define GL_EDGE_FLAG                            0x0B43
 | |
| #define GL_CULL_FACE                            0x0B44
 | |
| #define GL_CULL_FACE_MODE                       0x0B45
 | |
| #define GL_FRONT_FACE                           0x0B46
 | |
| #define GL_POLYGON_OFFSET_FACTOR                0x8038
 | |
| #define GL_POLYGON_OFFSET_UNITS                 0x2A00
 | |
| #define GL_POLYGON_OFFSET_POINT                 0x2A01
 | |
| #define GL_POLYGON_OFFSET_LINE                  0x2A02
 | |
| #define GL_POLYGON_OFFSET_FILL                  0x8037
 | |
| 
 | |
| /* Display Lists */
 | |
| #define GL_COMPILE                              0x1300
 | |
| #define GL_COMPILE_AND_EXECUTE                  0x1301
 | |
| #define GL_LIST_BASE                            0x0B32
 | |
| #define GL_LIST_INDEX                           0x0B33
 | |
| #define GL_LIST_MODE                            0x0B30
 | |
| 
 | |
| /* Depth buffer */
 | |
| #define GL_NEVER                                0x0200
 | |
| #define GL_LESS                                 0x0201
 | |
| #define GL_EQUAL                                0x0202
 | |
| #define GL_LEQUAL                               0x0203
 | |
| #define GL_GREATER                              0x0204
 | |
| #define GL_NOTEQUAL                             0x0205
 | |
| #define GL_GEQUAL                               0x0206
 | |
| #define GL_ALWAYS                               0x0207
 | |
| #define GL_DEPTH_TEST                           0x0B71
 | |
| #define GL_DEPTH_BITS                           0x0D56
 | |
| #define GL_DEPTH_CLEAR_VALUE                    0x0B73
 | |
| #define GL_DEPTH_FUNC                           0x0B74
 | |
| #define GL_DEPTH_RANGE                          0x0B70
 | |
| #define GL_DEPTH_WRITEMASK                      0x0B72
 | |
| #define GL_DEPTH_COMPONENT                      0x1902
 | |
| 
 | |
| /* Lighting */
 | |
| #define GL_LIGHTING                             0x0B50
 | |
| #define GL_LIGHT0                               0x4000
 | |
| #define GL_LIGHT1                               0x4001
 | |
| #define GL_LIGHT2                               0x4002
 | |
| #define GL_LIGHT3                               0x4003
 | |
| #define GL_LIGHT4                               0x4004
 | |
| #define GL_LIGHT5                               0x4005
 | |
| #define GL_LIGHT6                               0x4006
 | |
| #define GL_LIGHT7                               0x4007
 | |
| #define GL_SPOT_EXPONENT                        0x1205
 | |
| #define GL_SPOT_CUTOFF                          0x1206
 | |
| #define GL_CONSTANT_ATTENUATION                 0x1207
 | |
| #define GL_LINEAR_ATTENUATION                   0x1208
 | |
| #define GL_QUADRATIC_ATTENUATION                0x1209
 | |
| #define GL_AMBIENT                              0x1200
 | |
| #define GL_DIFFUSE                              0x1201
 | |
| #define GL_SPECULAR                             0x1202
 | |
| #define GL_SHININESS                            0x1601
 | |
| #define GL_EMISSION                             0x1600
 | |
| #define GL_POSITION                             0x1203
 | |
| #define GL_SPOT_DIRECTION                       0x1204
 | |
| #define GL_AMBIENT_AND_DIFFUSE                  0x1602
 | |
| #define GL_COLOR_INDEXES                        0x1603
 | |
| #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
 | |
| #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
 | |
| #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
 | |
| #define GL_FRONT_AND_BACK                       0x0408
 | |
| #define GL_SHADE_MODEL                          0x0B54
 | |
| #define GL_FLAT                                 0x1D00
 | |
| #define GL_SMOOTH                               0x1D01
 | |
| #define GL_COLOR_MATERIAL                       0x0B57
 | |
| #define GL_COLOR_MATERIAL_FACE                  0x0B55
 | |
| #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
 | |
| #define GL_NORMALIZE                            0x0BA1
 | |
| 
 | |
| /* User clipping planes */
 | |
| #define GL_CLIP_PLANE0                          0x3000
 | |
| #define GL_CLIP_PLANE1                          0x3001
 | |
| #define GL_CLIP_PLANE2                          0x3002
 | |
| #define GL_CLIP_PLANE3                          0x3003
 | |
| #define GL_CLIP_PLANE4                          0x3004
 | |
| #define GL_CLIP_PLANE5                          0x3005
 | |
| 
 | |
| /* Accumulation buffer */
 | |
| #define GL_ACCUM_RED_BITS                       0x0D58
 | |
| #define GL_ACCUM_GREEN_BITS                     0x0D59
 | |
| #define GL_ACCUM_BLUE_BITS                      0x0D5A
 | |
| #define GL_ACCUM_ALPHA_BITS                     0x0D5B
 | |
| #define GL_ACCUM_CLEAR_VALUE                    0x0B80
 | |
| #define GL_ACCUM                                0x0100
 | |
| #define GL_ADD                                  0x0104
 | |
| #define GL_LOAD                                 0x0101
 | |
| #define GL_MULT                                 0x0103
 | |
| #define GL_RETURN                               0x0102
 | |
| 
 | |
| /* Alpha testing */
 | |
| #define GL_ALPHA_TEST                           0x0BC0
 | |
| #define GL_ALPHA_TEST_REF                       0x0BC2
 | |
| #define GL_ALPHA_TEST_FUNC                      0x0BC1
 | |
| 
 | |
| /* Blending */
 | |
| #define GL_BLEND                                0x0BE2
 | |
| #define GL_BLEND_SRC                            0x0BE1
 | |
| #define GL_BLEND_DST                            0x0BE0
 | |
| #define GL_ZERO                                 0x0
 | |
| #define GL_ONE                                  0x1
 | |
| #define GL_SRC_COLOR                            0x0300
 | |
| #define GL_ONE_MINUS_SRC_COLOR                  0x0301
 | |
| #define GL_SRC_ALPHA                            0x0302
 | |
| #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
 | |
| #define GL_DST_ALPHA                            0x0304
 | |
| #define GL_ONE_MINUS_DST_ALPHA                  0x0305
 | |
| #define GL_DST_COLOR                            0x0306
 | |
| #define GL_ONE_MINUS_DST_COLOR                  0x0307
 | |
| #define GL_SRC_ALPHA_SATURATE                   0x0308
 | |
| #define GL_CONSTANT_COLOR                       0x8001
 | |
| #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
 | |
| #define GL_CONSTANT_ALPHA                       0x8003
 | |
| #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
 | |
| 
 | |
| /* Render Mode */
 | |
| #define GL_FEEDBACK                             0x1C01
 | |
| #define GL_RENDER                               0x1C00
 | |
| #define GL_SELECT                               0x1C02
 | |
| 
 | |
| /* Feedback */
 | |
| #define GL_2D                                   0x0600
 | |
| #define GL_3D                                   0x0601
 | |
| #define GL_3D_COLOR                             0x0602
 | |
| #define GL_3D_COLOR_TEXTURE                     0x0603
 | |
| #define GL_4D_COLOR_TEXTURE                     0x0604
 | |
| #define GL_POINT_TOKEN                          0x0701
 | |
| #define GL_LINE_TOKEN                           0x0702
 | |
| #define GL_LINE_RESET_TOKEN                     0x0707
 | |
| #define GL_POLYGON_TOKEN                        0x0703
 | |
| #define GL_BITMAP_TOKEN                         0x0704
 | |
| #define GL_DRAW_PIXEL_TOKEN                     0x0705
 | |
| #define GL_COPY_PIXEL_TOKEN                     0x0706
 | |
| #define GL_PASS_THROUGH_TOKEN                   0x0700
 | |
| #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
 | |
| #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
 | |
| #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
 | |
| 
 | |
| /* Selection */
 | |
| #define GL_SELECTION_BUFFER_POINTER             0x0DF3
 | |
| #define GL_SELECTION_BUFFER_SIZE                0x0DF4
 | |
| 
 | |
| /* Fog */
 | |
| #define GL_FOG                                  0x0B60
 | |
| #define GL_FOG_MODE                             0x0B65
 | |
| #define GL_FOG_DENSITY                          0x0B62
 | |
| #define GL_FOG_COLOR                            0x0B66
 | |
| #define GL_FOG_INDEX                            0x0B61
 | |
| #define GL_FOG_START                            0x0B63
 | |
| #define GL_FOG_END                              0x0B64
 | |
| #define GL_LINEAR                               0x2601
 | |
| #define GL_EXP                                  0x0800
 | |
| #define GL_EXP2                                 0x0801
 | |
| 
 | |
| /* Logic Ops */
 | |
| #define GL_LOGIC_OP                             0x0BF1
 | |
| #define GL_INDEX_LOGIC_OP                       0x0BF1
 | |
| #define GL_COLOR_LOGIC_OP                       0x0BF2
 | |
| #define GL_LOGIC_OP_MODE                        0x0BF0
 | |
| #define GL_CLEAR                                0x1500
 | |
| #define GL_SET                                  0x150F
 | |
| #define GL_COPY                                 0x1503
 | |
| #define GL_COPY_INVERTED                        0x150C
 | |
| #define GL_NOOP                                 0x1505
 | |
| #define GL_INVERT                               0x150A
 | |
| #define GL_AND                                  0x1501
 | |
| #define GL_NAND                                 0x150E
 | |
| #define GL_OR                                   0x1507
 | |
| #define GL_NOR                                  0x1508
 | |
| #define GL_XOR                                  0x1506
 | |
| #define GL_EQUIV                                0x1509
 | |
| #define GL_AND_REVERSE                          0x1502
 | |
| #define GL_AND_INVERTED                         0x1504
 | |
| #define GL_OR_REVERSE                           0x150B
 | |
| #define GL_OR_INVERTED                          0x150D
 | |
| 
 | |
| /* Stencil */
 | |
| #define GL_STENCIL_TEST                         0x0B90
 | |
| #define GL_STENCIL_WRITEMASK                    0x0B98
 | |
| #define GL_STENCIL_BITS                         0x0D57
 | |
| #define GL_STENCIL_FUNC                         0x0B92
 | |
| #define GL_STENCIL_VALUE_MASK                   0x0B93
 | |
| #define GL_STENCIL_REF                          0x0B97
 | |
| #define GL_STENCIL_FAIL                         0x0B94
 | |
| #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
 | |
| #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
 | |
| #define GL_STENCIL_CLEAR_VALUE                  0x0B91
 | |
| #define GL_STENCIL_INDEX                        0x1901
 | |
| #define GL_KEEP                                 0x1E00
 | |
| #define GL_REPLACE                              0x1E01
 | |
| #define GL_INCR                                 0x1E02
 | |
| #define GL_DECR                                 0x1E03
 | |
| 
 | |
| /* Buffers, Pixel Drawing/Reading */
 | |
| #define GL_NONE                                 0x0
 | |
| #define GL_LEFT                                 0x0406
 | |
| #define GL_RIGHT                                0x0407
 | |
| /*GL_FRONT                                      0x0404 */
 | |
| /*GL_BACK                                       0x0405 */
 | |
| /*GL_FRONT_AND_BACK                             0x0408 */
 | |
| #define GL_FRONT_LEFT                           0x0400
 | |
| #define GL_FRONT_RIGHT                          0x0401
 | |
| #define GL_BACK_LEFT                            0x0402
 | |
| #define GL_BACK_RIGHT                           0x0403
 | |
| #define GL_AUX0                                 0x0409
 | |
| #define GL_AUX1                                 0x040A
 | |
| #define GL_AUX2                                 0x040B
 | |
| #define GL_AUX3                                 0x040C
 | |
| #define GL_COLOR_INDEX                          0x1900
 | |
| #define GL_RED                                  0x1903
 | |
| #define GL_GREEN                                0x1904
 | |
| #define GL_BLUE                                 0x1905
 | |
| #define GL_ALPHA                                0x1906
 | |
| #define GL_LUMINANCE                            0x1909
 | |
| #define GL_LUMINANCE_ALPHA                      0x190A
 | |
| #define GL_ALPHA_BITS                           0x0D55
 | |
| #define GL_RED_BITS                             0x0D52
 | |
| #define GL_GREEN_BITS                           0x0D53
 | |
| #define GL_BLUE_BITS                            0x0D54
 | |
| #define GL_INDEX_BITS                           0x0D51
 | |
| #define GL_SUBPIXEL_BITS                        0x0D50
 | |
| #define GL_AUX_BUFFERS                          0x0C00
 | |
| #define GL_READ_BUFFER                          0x0C02
 | |
| #define GL_DRAW_BUFFER                          0x0C01
 | |
| #define GL_DOUBLEBUFFER                         0x0C32
 | |
| #define GL_STEREO                               0x0C33
 | |
| #define GL_BITMAP                               0x1A00
 | |
| #define GL_COLOR                                0x1800
 | |
| #define GL_DEPTH                                0x1801
 | |
| #define GL_STENCIL                              0x1802
 | |
| #define GL_DITHER                               0x0BD0
 | |
| #define GL_RGB                                  0x1907
 | |
| #define GL_RGBA                                 0x1908
 | |
| 
 | |
| /* Implementation limits */
 | |
| #define GL_MAX_LIST_NESTING                     0x0B31
 | |
| #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
 | |
| #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
 | |
| #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
 | |
| #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
 | |
| #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
 | |
| #define GL_MAX_EVAL_ORDER                       0x0D30
 | |
| #define GL_MAX_LIGHTS                           0x0D31
 | |
| #define GL_MAX_CLIP_PLANES                      0x0D32
 | |
| #define GL_MAX_TEXTURE_SIZE                     0x0D33
 | |
| #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
 | |
| #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
 | |
| #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
 | |
| 
 | |
| /* Gets */
 | |
| #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
 | |
| #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
 | |
| #define GL_COLOR_CLEAR_VALUE                    0x0C22
 | |
| #define GL_COLOR_WRITEMASK                      0x0C23
 | |
| #define GL_CURRENT_INDEX                        0x0B01
 | |
| #define GL_CURRENT_COLOR                        0x0B00
 | |
| #define GL_CURRENT_NORMAL                       0x0B02
 | |
| #define GL_CURRENT_RASTER_COLOR                 0x0B04
 | |
| #define GL_CURRENT_RASTER_DISTANCE              0x0B09
 | |
| #define GL_CURRENT_RASTER_INDEX                 0x0B05
 | |
| #define GL_CURRENT_RASTER_POSITION              0x0B07
 | |
| #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
 | |
| #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
 | |
| #define GL_CURRENT_TEXTURE_COORDS               0x0B03
 | |
| #define GL_INDEX_CLEAR_VALUE                    0x0C20
 | |
| #define GL_INDEX_MODE                           0x0C30
 | |
| #define GL_INDEX_WRITEMASK                      0x0C21
 | |
| #define GL_MODELVIEW_MATRIX                     0x0BA6
 | |
| #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
 | |
| #define GL_NAME_STACK_DEPTH                     0x0D70
 | |
| #define GL_PROJECTION_MATRIX                    0x0BA7
 | |
| #define GL_PROJECTION_STACK_DEPTH               0x0BA4
 | |
| #define GL_RENDER_MODE                          0x0C40
 | |
| #define GL_RGBA_MODE                            0x0C31
 | |
| #define GL_TEXTURE_MATRIX                       0x0BA8
 | |
| #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
 | |
| #define GL_VIEWPORT                             0x0BA2
 | |
| 
 | |
| /* Evaluators */
 | |
| #define GL_AUTO_NORMAL                          0x0D80
 | |
| #define GL_MAP1_COLOR_4                         0x0D90
 | |
| #define GL_MAP1_GRID_DOMAIN                     0x0DD0
 | |
| #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
 | |
| #define GL_MAP1_INDEX                           0x0D91
 | |
| #define GL_MAP1_NORMAL                          0x0D92
 | |
| #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
 | |
| #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
 | |
| #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
 | |
| #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
 | |
| #define GL_MAP1_VERTEX_3                        0x0D97
 | |
| #define GL_MAP1_VERTEX_4                        0x0D98
 | |
| #define GL_MAP2_COLOR_4                         0x0DB0
 | |
| #define GL_MAP2_GRID_DOMAIN                     0x0DD2
 | |
| #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
 | |
| #define GL_MAP2_INDEX                           0x0DB1
 | |
| #define GL_MAP2_NORMAL                          0x0DB2
 | |
| #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
 | |
| #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
 | |
| #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
 | |
| #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
 | |
| #define GL_MAP2_VERTEX_3                        0x0DB7
 | |
| #define GL_MAP2_VERTEX_4                        0x0DB8
 | |
| #define GL_COEFF                                0x0A00
 | |
| #define GL_DOMAIN                               0x0A02
 | |
| #define GL_ORDER                                0x0A01
 | |
| 
 | |
| /* Hints */
 | |
| #define GL_FOG_HINT                             0x0C54
 | |
| #define GL_LINE_SMOOTH_HINT                     0x0C52
 | |
| #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
 | |
| #define GL_POINT_SMOOTH_HINT                    0x0C51
 | |
| #define GL_POLYGON_SMOOTH_HINT                  0x0C53
 | |
| #define GL_DONT_CARE                            0x1100
 | |
| #define GL_FASTEST                              0x1101
 | |
| #define GL_NICEST                               0x1102
 | |
| 
 | |
| /* Scissor box */
 | |
| #define GL_SCISSOR_TEST                         0x0C11
 | |
| #define GL_SCISSOR_BOX                          0x0C10
 | |
| 
 | |
| /* Pixel Mode / Transfer */
 | |
| #define GL_MAP_COLOR                            0x0D10
 | |
| #define GL_MAP_STENCIL                          0x0D11
 | |
| #define GL_INDEX_SHIFT                          0x0D12
 | |
| #define GL_INDEX_OFFSET                         0x0D13
 | |
| #define GL_RED_SCALE                            0x0D14
 | |
| #define GL_RED_BIAS                             0x0D15
 | |
| #define GL_GREEN_SCALE                          0x0D18
 | |
| #define GL_GREEN_BIAS                           0x0D19
 | |
| #define GL_BLUE_SCALE                           0x0D1A
 | |
| #define GL_BLUE_BIAS                            0x0D1B
 | |
| #define GL_ALPHA_SCALE                          0x0D1C
 | |
| #define GL_ALPHA_BIAS                           0x0D1D
 | |
| #define GL_DEPTH_SCALE                          0x0D1E
 | |
| #define GL_DEPTH_BIAS                           0x0D1F
 | |
| #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
 | |
| #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
 | |
| #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
 | |
| #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
 | |
| #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
 | |
| #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
 | |
| #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
 | |
| #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
 | |
| #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
 | |
| #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
 | |
| #define GL_PIXEL_MAP_S_TO_S                     0x0C71
 | |
| #define GL_PIXEL_MAP_I_TO_I                     0x0C70
 | |
| #define GL_PIXEL_MAP_I_TO_R                     0x0C72
 | |
| #define GL_PIXEL_MAP_I_TO_G                     0x0C73
 | |
| #define GL_PIXEL_MAP_I_TO_B                     0x0C74
 | |
| #define GL_PIXEL_MAP_I_TO_A                     0x0C75
 | |
| #define GL_PIXEL_MAP_R_TO_R                     0x0C76
 | |
| #define GL_PIXEL_MAP_G_TO_G                     0x0C77
 | |
| #define GL_PIXEL_MAP_B_TO_B                     0x0C78
 | |
| #define GL_PIXEL_MAP_A_TO_A                     0x0C79
 | |
| #define GL_PACK_ALIGNMENT                       0x0D05
 | |
| #define GL_PACK_LSB_FIRST                       0x0D01
 | |
| #define GL_PACK_ROW_LENGTH                      0x0D02
 | |
| #define GL_PACK_SKIP_PIXELS                     0x0D04
 | |
| #define GL_PACK_SKIP_ROWS                       0x0D03
 | |
| #define GL_PACK_SWAP_BYTES                      0x0D00
 | |
| #define GL_UNPACK_ALIGNMENT                     0x0CF5
 | |
| #define GL_UNPACK_LSB_FIRST                     0x0CF1
 | |
| #define GL_UNPACK_ROW_LENGTH                    0x0CF2
 | |
| #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
 | |
| #define GL_UNPACK_SKIP_ROWS                     0x0CF3
 | |
| #define GL_UNPACK_SWAP_BYTES                    0x0CF0
 | |
| #define GL_ZOOM_X                               0x0D16
 | |
| #define GL_ZOOM_Y                               0x0D17
 | |
| 
 | |
| /* Texture mapping */
 | |
| #define GL_TEXTURE_ENV                          0x2300
 | |
| #define GL_TEXTURE_ENV_MODE                     0x2200
 | |
| #define GL_TEXTURE_1D                           0x0DE0
 | |
| #define GL_TEXTURE_2D                           0x0DE1
 | |
| #define GL_TEXTURE_WRAP_S                       0x2802
 | |
| #define GL_TEXTURE_WRAP_T                       0x2803
 | |
| #define GL_TEXTURE_MAG_FILTER                   0x2800
 | |
| #define GL_TEXTURE_MIN_FILTER                   0x2801
 | |
| #define GL_TEXTURE_ENV_COLOR                    0x2201
 | |
| #define GL_TEXTURE_GEN_S                        0x0C60
 | |
| #define GL_TEXTURE_GEN_T                        0x0C61
 | |
| #define GL_TEXTURE_GEN_MODE                     0x2500
 | |
| #define GL_TEXTURE_BORDER_COLOR                 0x1004
 | |
| #define GL_TEXTURE_WIDTH                        0x1000
 | |
| #define GL_TEXTURE_HEIGHT                       0x1001
 | |
| #define GL_TEXTURE_BORDER                       0x1005
 | |
| #define GL_TEXTURE_COMPONENTS                   0x1003
 | |
| #define GL_TEXTURE_RED_SIZE                     0x805C
 | |
| #define GL_TEXTURE_GREEN_SIZE                   0x805D
 | |
| #define GL_TEXTURE_BLUE_SIZE                    0x805E
 | |
| #define GL_TEXTURE_ALPHA_SIZE                   0x805F
 | |
| #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
 | |
| #define GL_TEXTURE_INTENSITY_SIZE               0x8061
 | |
| #define GL_NEAREST_MIPMAP_NEAREST               0x2700
 | |
| #define GL_NEAREST_MIPMAP_LINEAR                0x2702
 | |
| #define GL_LINEAR_MIPMAP_NEAREST                0x2701
 | |
| #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
 | |
| #define GL_OBJECT_LINEAR                        0x2401
 | |
| #define GL_OBJECT_PLANE                         0x2501
 | |
| #define GL_EYE_LINEAR                           0x2400
 | |
| #define GL_EYE_PLANE                            0x2502
 | |
| #define GL_SPHERE_MAP                           0x2402
 | |
| #define GL_DECAL                                0x2101
 | |
| #define GL_MODULATE                             0x2100
 | |
| #define GL_NEAREST                              0x2600
 | |
| #define GL_REPEAT                               0x2901
 | |
| #define GL_CLAMP                                0x2900
 | |
| #define GL_S                                    0x2000
 | |
| #define GL_T                                    0x2001
 | |
| #define GL_R                                    0x2002
 | |
| #define GL_Q                                    0x2003
 | |
| #define GL_TEXTURE_GEN_R                        0x0C62
 | |
| #define GL_TEXTURE_GEN_Q                        0x0C63
 | |
| 
 | |
| /* Utility */
 | |
| #define GL_VENDOR                               0x1F00
 | |
| #define GL_RENDERER                             0x1F01
 | |
| #define GL_VERSION                              0x1F02
 | |
| #define GL_EXTENSIONS                           0x1F03
 | |
| 
 | |
| /* Errors */
 | |
| #define GL_NO_ERROR                             0x0
 | |
| #define GL_INVALID_VALUE                        0x0501
 | |
| #define GL_INVALID_ENUM                         0x0500
 | |
| #define GL_INVALID_OPERATION                    0x0502
 | |
| #define GL_STACK_OVERFLOW                       0x0503
 | |
| #define GL_STACK_UNDERFLOW                      0x0504
 | |
| #define GL_OUT_OF_MEMORY                        0x0505
 | |
| 
 | |
| /* glPush/PopAttrib bits */
 | |
| #define GL_CURRENT_BIT                          0x00000001
 | |
| #define GL_POINT_BIT                            0x00000002
 | |
| #define GL_LINE_BIT                             0x00000004
 | |
| #define GL_POLYGON_BIT                          0x00000008
 | |
| #define GL_POLYGON_STIPPLE_BIT                  0x00000010
 | |
| #define GL_PIXEL_MODE_BIT                       0x00000020
 | |
| #define GL_LIGHTING_BIT                         0x00000040
 | |
| #define GL_FOG_BIT                              0x00000080
 | |
| #define GL_DEPTH_BUFFER_BIT                     0x00000100
 | |
| #define GL_ACCUM_BUFFER_BIT                     0x00000200
 | |
| #define GL_STENCIL_BUFFER_BIT                   0x00000400
 | |
| #define GL_VIEWPORT_BIT                         0x00000800
 | |
| #define GL_TRANSFORM_BIT                        0x00001000
 | |
| #define GL_ENABLE_BIT                           0x00002000
 | |
| #define GL_COLOR_BUFFER_BIT                     0x00004000
 | |
| #define GL_HINT_BIT                             0x00008000
 | |
| #define GL_EVAL_BIT                             0x00010000
 | |
| #define GL_LIST_BIT                             0x00020000
 | |
| #define GL_TEXTURE_BIT                          0x00040000
 | |
| #define GL_SCISSOR_BIT                          0x00080000
 | |
| #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
 | |
| 
 | |
| 
 | |
| /* OpenGL 1.1 */
 | |
| #define GL_PROXY_TEXTURE_1D                     0x8063
 | |
| #define GL_PROXY_TEXTURE_2D                     0x8064
 | |
| #define GL_TEXTURE_PRIORITY                     0x8066
 | |
| #define GL_TEXTURE_RESIDENT                     0x8067
 | |
| #define GL_TEXTURE_BINDING_1D                   0x8068
 | |
| #define GL_TEXTURE_BINDING_2D                   0x8069
 | |
| #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
 | |
| #define GL_ALPHA4                               0x803B
 | |
| #define GL_ALPHA8                               0x803C
 | |
| #define GL_ALPHA12                              0x803D
 | |
| #define GL_ALPHA16                              0x803E
 | |
| #define GL_LUMINANCE4                           0x803F
 | |
| #define GL_LUMINANCE8                           0x8040
 | |
| #define GL_LUMINANCE12                          0x8041
 | |
| #define GL_LUMINANCE16                          0x8042
 | |
| #define GL_LUMINANCE4_ALPHA4                    0x8043
 | |
| #define GL_LUMINANCE6_ALPHA2                    0x8044
 | |
| #define GL_LUMINANCE8_ALPHA8                    0x8045
 | |
| #define GL_LUMINANCE12_ALPHA4                   0x8046
 | |
| #define GL_LUMINANCE12_ALPHA12                  0x8047
 | |
| #define GL_LUMINANCE16_ALPHA16                  0x8048
 | |
| #define GL_INTENSITY                            0x8049
 | |
| #define GL_INTENSITY4                           0x804A
 | |
| #define GL_INTENSITY8                           0x804B
 | |
| #define GL_INTENSITY12                          0x804C
 | |
| #define GL_INTENSITY16                          0x804D
 | |
| #define GL_R3_G3_B2                             0x2A10
 | |
| #define GL_RGB4                                 0x804F
 | |
| #define GL_RGB5                                 0x8050
 | |
| #define GL_RGB8                                 0x8051
 | |
| #define GL_RGB10                                0x8052
 | |
| #define GL_RGB12                                0x8053
 | |
| #define GL_RGB16                                0x8054
 | |
| #define GL_RGBA2                                0x8055
 | |
| #define GL_RGBA4                                0x8056
 | |
| #define GL_RGB5_A1                              0x8057
 | |
| #define GL_RGBA8                                0x8058
 | |
| #define GL_RGB10_A2                             0x8059
 | |
| #define GL_RGBA12                               0x805A
 | |
| #define GL_RGBA16                               0x805B
 | |
| #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
 | |
| #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
 | |
| #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
 | |
| #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
 | |
| 
 | |
| 
 | |
| /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
 | |
|    it is treated as extensions (defined in glext.h) */
 | |
| #if !defined(__WIN32__)
 | |
| 
 | |
| /* OpenGL 1.2 */
 | |
| #define GL_RESCALE_NORMAL                       0x803A
 | |
| #define GL_CLAMP_TO_EDGE                        0x812F
 | |
| #define GL_MAX_ELEMENTS_VERTICES                0x80E8
 | |
| #define GL_MAX_ELEMENTS_INDICES                 0x80E9
 | |
| #define GL_BGR                                  0x80E0
 | |
| #define GL_BGRA                                 0x80E1
 | |
| #define GL_UNSIGNED_BYTE_3_3_2                  0x8032
 | |
| #define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
 | |
| #define GL_UNSIGNED_SHORT_5_6_5                 0x8363
 | |
| #define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
 | |
| #define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
 | |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
 | |
| #define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
 | |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
 | |
| #define GL_UNSIGNED_INT_8_8_8_8                 0x8035
 | |
| #define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
 | |
| #define GL_UNSIGNED_INT_10_10_10_2              0x8036
 | |
| #define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
 | |
| #define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
 | |
| #define GL_SINGLE_COLOR                         0x81F9
 | |
| #define GL_SEPARATE_SPECULAR_COLOR              0x81FA
 | |
| #define GL_TEXTURE_MIN_LOD                      0x813A
 | |
| #define GL_TEXTURE_MAX_LOD                      0x813B
 | |
| #define GL_TEXTURE_BASE_LEVEL                   0x813C
 | |
| #define GL_TEXTURE_MAX_LEVEL                    0x813D
 | |
| #define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
 | |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
 | |
| #define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
 | |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
 | |
| #define GL_ALIASED_POINT_SIZE_RANGE             0x846D
 | |
| #define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
 | |
| #define GL_PACK_SKIP_IMAGES                     0x806B
 | |
| #define GL_PACK_IMAGE_HEIGHT                    0x806C
 | |
| #define GL_UNPACK_SKIP_IMAGES                   0x806D
 | |
| #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
 | |
| #define GL_TEXTURE_3D                           0x806F
 | |
| #define GL_PROXY_TEXTURE_3D                     0x8070
 | |
| #define GL_TEXTURE_DEPTH                        0x8071
 | |
| #define GL_TEXTURE_WRAP_R                       0x8072
 | |
| #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
 | |
| #define GL_TEXTURE_BINDING_3D                   0x806A
 | |
| 
 | |
| /* OpenGL 1.2 imaging subset */
 | |
| /* GL_EXT_color_table */
 | |
| #define GL_COLOR_TABLE                          0x80D0
 | |
| #define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
 | |
| #define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
 | |
| #define GL_PROXY_COLOR_TABLE                    0x80D3
 | |
| #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
 | |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
 | |
| #define GL_COLOR_TABLE_SCALE                    0x80D6
 | |
| #define GL_COLOR_TABLE_BIAS                     0x80D7
 | |
| #define GL_COLOR_TABLE_FORMAT                   0x80D8
 | |
| #define GL_COLOR_TABLE_WIDTH                    0x80D9
 | |
| #define GL_COLOR_TABLE_RED_SIZE                 0x80DA
 | |
| #define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
 | |
| #define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
 | |
| #define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
 | |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
 | |
| #define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
 | |
| /* GL_EXT_convolution and GL_HP_convolution_border_modes */
 | |
| #define GL_CONVOLUTION_1D                       0x8010
 | |
| #define GL_CONVOLUTION_2D                       0x8011
 | |
| #define GL_SEPARABLE_2D                         0x8012
 | |
| #define GL_CONVOLUTION_BORDER_MODE              0x8013
 | |
| #define GL_CONVOLUTION_FILTER_SCALE             0x8014
 | |
| #define GL_CONVOLUTION_FILTER_BIAS              0x8015
 | |
| #define GL_REDUCE                               0x8016
 | |
| #define GL_CONVOLUTION_FORMAT                   0x8017
 | |
| #define GL_CONVOLUTION_WIDTH                    0x8018
 | |
| #define GL_CONVOLUTION_HEIGHT                   0x8019
 | |
| #define GL_MAX_CONVOLUTION_WIDTH                0x801A
 | |
| #define GL_MAX_CONVOLUTION_HEIGHT               0x801B
 | |
| #define GL_POST_CONVOLUTION_RED_SCALE           0x801C
 | |
| #define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
 | |
| #define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
 | |
| #define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
 | |
| #define GL_POST_CONVOLUTION_RED_BIAS            0x8020
 | |
| #define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
 | |
| #define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
 | |
| #define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
 | |
| #define GL_CONSTANT_BORDER                      0x8151
 | |
| #define GL_REPLICATE_BORDER                     0x8153
 | |
| #define GL_CONVOLUTION_BORDER_COLOR             0x8154
 | |
| /* GL_SGI_color_matrix */
 | |
| #define GL_COLOR_MATRIX                         0x80B1
 | |
| #define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
 | |
| #define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
 | |
| #define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
 | |
| #define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
 | |
| #define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
 | |
| #define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
 | |
| #define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
 | |
| #define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
 | |
| #define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
 | |
| #define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
 | |
| /* GL_EXT_histogram */
 | |
| #define GL_HISTOGRAM                            0x8024
 | |
| #define GL_PROXY_HISTOGRAM                      0x8025
 | |
| #define GL_HISTOGRAM_WIDTH                      0x8026
 | |
| #define GL_HISTOGRAM_FORMAT                     0x8027
 | |
| #define GL_HISTOGRAM_RED_SIZE                   0x8028
 | |
| #define GL_HISTOGRAM_GREEN_SIZE                 0x8029
 | |
| #define GL_HISTOGRAM_BLUE_SIZE                  0x802A
 | |
| #define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
 | |
| #define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
 | |
| #define GL_HISTOGRAM_SINK                       0x802D
 | |
| #define GL_MINMAX                               0x802E
 | |
| #define GL_MINMAX_FORMAT                        0x802F
 | |
| #define GL_MINMAX_SINK                          0x8030
 | |
| #define GL_TABLE_TOO_LARGE                      0x8031
 | |
| /* GL_EXT_blend_color, GL_EXT_blend_minmax */
 | |
| #define GL_BLEND_EQUATION                       0x8009
 | |
| #define GL_MIN                                  0x8007
 | |
| #define GL_MAX                                  0x8008
 | |
| #define GL_FUNC_ADD                             0x8006
 | |
| #define GL_FUNC_SUBTRACT                        0x800A
 | |
| #define GL_FUNC_REVERSE_SUBTRACT                0x800B
 | |
| #define GL_BLEND_COLOR                          0x8005
 | |
| 
 | |
| 
 | |
| /* OpenGL 1.3 */
 | |
| /* multitexture */
 | |
| #define GL_TEXTURE0                             0x84C0
 | |
| #define GL_TEXTURE1                             0x84C1
 | |
| #define GL_TEXTURE2                             0x84C2
 | |
| #define GL_TEXTURE3                             0x84C3
 | |
| #define GL_TEXTURE4                             0x84C4
 | |
| #define GL_TEXTURE5                             0x84C5
 | |
| #define GL_TEXTURE6                             0x84C6
 | |
| #define GL_TEXTURE7                             0x84C7
 | |
| #define GL_TEXTURE8                             0x84C8
 | |
| #define GL_TEXTURE9                             0x84C9
 | |
| #define GL_TEXTURE10                            0x84CA
 | |
| #define GL_TEXTURE11                            0x84CB
 | |
| #define GL_TEXTURE12                            0x84CC
 | |
| #define GL_TEXTURE13                            0x84CD
 | |
| #define GL_TEXTURE14                            0x84CE
 | |
| #define GL_TEXTURE15                            0x84CF
 | |
| #define GL_TEXTURE16                            0x84D0
 | |
| #define GL_TEXTURE17                            0x84D1
 | |
| #define GL_TEXTURE18                            0x84D2
 | |
| #define GL_TEXTURE19                            0x84D3
 | |
| #define GL_TEXTURE20                            0x84D4
 | |
| #define GL_TEXTURE21                            0x84D5
 | |
| #define GL_TEXTURE22                            0x84D6
 | |
| #define GL_TEXTURE23                            0x84D7
 | |
| #define GL_TEXTURE24                            0x84D8
 | |
| #define GL_TEXTURE25                            0x84D9
 | |
| #define GL_TEXTURE26                            0x84DA
 | |
| #define GL_TEXTURE27                            0x84DB
 | |
| #define GL_TEXTURE28                            0x84DC
 | |
| #define GL_TEXTURE29                            0x84DD
 | |
| #define GL_TEXTURE30                            0x84DE
 | |
| #define GL_TEXTURE31                            0x84DF
 | |
| #define GL_ACTIVE_TEXTURE                       0x84E0
 | |
| #define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
 | |
| #define GL_MAX_TEXTURE_UNITS                    0x84E2
 | |
| /* texture_cube_map */
 | |
| #define GL_NORMAL_MAP                           0x8511
 | |
| #define GL_REFLECTION_MAP                       0x8512
 | |
| #define GL_TEXTURE_CUBE_MAP                     0x8513
 | |
| #define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
 | |
| #define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
 | |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
 | |
| /* texture_compression */
 | |
| #define GL_COMPRESSED_ALPHA                     0x84E9
 | |
| #define GL_COMPRESSED_LUMINANCE                 0x84EA
 | |
| #define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
 | |
| #define GL_COMPRESSED_INTENSITY                 0x84EC
 | |
| #define GL_COMPRESSED_RGB                       0x84ED
 | |
| #define GL_COMPRESSED_RGBA                      0x84EE
 | |
| #define GL_TEXTURE_COMPRESSION_HINT             0x84EF
 | |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
 | |
| #define GL_TEXTURE_COMPRESSED                   0x86A1
 | |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
 | |
| #define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
 | |
| /* multisample */
 | |
| #define GL_MULTISAMPLE                          0x809D
 | |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
 | |
| #define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
 | |
| #define GL_SAMPLE_COVERAGE                      0x80A0
 | |
| #define GL_SAMPLE_BUFFERS                       0x80A8
 | |
| #define GL_SAMPLES                              0x80A9
 | |
| #define GL_SAMPLE_COVERAGE_VALUE                0x80AA
 | |
| #define GL_SAMPLE_COVERAGE_INVERT               0x80AB
 | |
| #define GL_MULTISAMPLE_BIT                      0x20000000
 | |
| /* transpose_matrix */
 | |
| #define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
 | |
| #define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
 | |
| #define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
 | |
| #define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
 | |
| /* texture_env_combine */
 | |
| #define GL_COMBINE                              0x8570
 | |
| #define GL_COMBINE_RGB                          0x8571
 | |
| #define GL_COMBINE_ALPHA                        0x8572
 | |
| #define GL_SOURCE0_RGB                          0x8580
 | |
| #define GL_SOURCE1_RGB                          0x8581
 | |
| #define GL_SOURCE2_RGB                          0x8582
 | |
| #define GL_SOURCE0_ALPHA                        0x8588
 | |
| #define GL_SOURCE1_ALPHA                        0x8589
 | |
| #define GL_SOURCE2_ALPHA                        0x858A
 | |
| #define GL_OPERAND0_RGB                         0x8590
 | |
| #define GL_OPERAND1_RGB                         0x8591
 | |
| #define GL_OPERAND2_RGB                         0x8592
 | |
| #define GL_OPERAND0_ALPHA                       0x8598
 | |
| #define GL_OPERAND1_ALPHA                       0x8599
 | |
| #define GL_OPERAND2_ALPHA                       0x859A
 | |
| #define GL_RGB_SCALE                            0x8573
 | |
| #define GL_ADD_SIGNED                           0x8574
 | |
| #define GL_INTERPOLATE                          0x8575
 | |
| #define GL_SUBTRACT                             0x84E7
 | |
| #define GL_CONSTANT                             0x8576
 | |
| #define GL_PRIMARY_COLOR                        0x8577
 | |
| #define GL_PREVIOUS                             0x8578
 | |
| /* texture_env_dot3 */
 | |
| #define GL_DOT3_RGB                             0x86AE
 | |
| #define GL_DOT3_RGBA                            0x86AF
 | |
| /* texture_border_clamp */
 | |
| #define GL_CLAMP_TO_BORDER                      0x812D
 | |
| 
 | |
| #endif /* __WIN32__ */
 | |
| 
 | |
| 
 | |
| 
 | |
| /************************************************************************
 | |
|  *
 | |
|  * Function prototypes
 | |
|  *
 | |
|  ************************************************************************/
 | |
| 
 | |
| /* Miscellaneous */
 | |
| GLAPI void APIENTRY glClearIndex( GLfloat c );
 | |
| GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 | |
| GLAPI void APIENTRY glClear( GLbitfield mask );
 | |
| GLAPI void APIENTRY glIndexMask( GLuint mask );
 | |
| GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
 | |
| GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
 | |
| GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
 | |
| GLAPI void APIENTRY glLogicOp( GLenum opcode );
 | |
| GLAPI void APIENTRY glCullFace( GLenum mode );
 | |
| GLAPI void APIENTRY glFrontFace( GLenum mode );
 | |
| GLAPI void APIENTRY glPointSize( GLfloat size );
 | |
| GLAPI void APIENTRY glLineWidth( GLfloat width );
 | |
| GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
 | |
| GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
 | |
| GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
 | |
| GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
 | |
| GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
 | |
| GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
 | |
| GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
 | |
| GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
 | |
| GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
 | |
| GLAPI void APIENTRY glDrawBuffer( GLenum mode );
 | |
| GLAPI void APIENTRY glReadBuffer( GLenum mode );
 | |
| GLAPI void APIENTRY glEnable( GLenum cap );
 | |
| GLAPI void APIENTRY glDisable( GLenum cap );
 | |
| GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
 | |
| GLAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
 | |
| GLAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
 | |
| GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
 | |
| GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
 | |
| GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
 | |
| GLAPI void APIENTRY glPopAttrib( void );
 | |
| GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
 | |
| GLAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */
 | |
| GLAPI GLint APIENTRY glRenderMode( GLenum mode );
 | |
| GLAPI GLenum APIENTRY glGetError( void );
 | |
| GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
 | |
| GLAPI void APIENTRY glFinish( void );
 | |
| GLAPI void APIENTRY glFlush( void );
 | |
| GLAPI void APIENTRY glHint( GLenum target, GLenum mode );
 | |
| 
 | |
| /* Depth Buffer */
 | |
| GLAPI void APIENTRY glClearDepth( GLclampd depth );
 | |
| GLAPI void APIENTRY glDepthFunc( GLenum func );
 | |
| GLAPI void APIENTRY glDepthMask( GLboolean flag );
 | |
| GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
 | |
| 
 | |
| /* Accumulation Buffer */
 | |
| GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
 | |
| GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );
 | |
| 
 | |
| /* Transformation */
 | |
| GLAPI void APIENTRY glMatrixMode( GLenum mode );
 | |
| GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
 | |
| GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
 | |
| GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
 | |
| GLAPI void APIENTRY glPushMatrix( void );
 | |
| GLAPI void APIENTRY glPopMatrix( void );
 | |
| GLAPI void APIENTRY glLoadIdentity( void );
 | |
| GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
 | |
| GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
 | |
| GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
 | |
| GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
 | |
| GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
 | |
| 
 | |
| /* Display Lists */
 | |
| GLAPI GLboolean APIENTRY glIsList( GLuint list );
 | |
| GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
 | |
| GLAPI GLuint APIENTRY glGenLists( GLsizei range );
 | |
| GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
 | |
| GLAPI void APIENTRY glEndList( void );
 | |
| GLAPI void APIENTRY glCallList( GLuint list );
 | |
| GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
 | |
| GLAPI void APIENTRY glListBase( GLuint base );
 | |
| 
 | |
| /* Drawing Functions */
 | |
| GLAPI void APIENTRY glBegin( GLenum mode );
 | |
| GLAPI void APIENTRY glEnd( void );
 | |
| GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
 | |
| GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
 | |
| GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
 | |
| GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
 | |
| GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
 | |
| GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
 | |
| GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 | |
| GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 | |
| GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
 | |
| GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
 | |
| GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glVertex2iv( const GLint *v );
 | |
| GLAPI void APIENTRY glVertex2sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glVertex3iv( const GLint *v );
 | |
| GLAPI void APIENTRY glVertex3sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glVertex4iv( const GLint *v );
 | |
| GLAPI void APIENTRY glVertex4sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
 | |
| GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
 | |
| GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
 | |
| GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
 | |
| GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
 | |
| GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
 | |
| GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glNormal3iv( const GLint *v );
 | |
| GLAPI void APIENTRY glNormal3sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glIndexd( GLdouble c );
 | |
| GLAPI void APIENTRY glIndexf( GLfloat c );
 | |
| GLAPI void APIENTRY glIndexi( GLint c );
 | |
| GLAPI void APIENTRY glIndexs( GLshort c );
 | |
| GLAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */
 | |
| GLAPI void APIENTRY glIndexdv( const GLdouble *c );
 | |
| GLAPI void APIENTRY glIndexfv( const GLfloat *c );
 | |
| GLAPI void APIENTRY glIndexiv( const GLint *c );
 | |
| GLAPI void APIENTRY glIndexsv( const GLshort *c );
 | |
| GLAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
 | |
| GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
 | |
| GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
 | |
| GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
 | |
| GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
 | |
| GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
 | |
| GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
 | |
| GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
 | |
| GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
 | |
| GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
 | |
| GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
 | |
| GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
 | |
| GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
 | |
| GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
 | |
| GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
 | |
| GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
 | |
| GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
 | |
| GLAPI void APIENTRY glColor3bv( const GLbyte *v );
 | |
| GLAPI void APIENTRY glColor3dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glColor3fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glColor3iv( const GLint *v );
 | |
| GLAPI void APIENTRY glColor3sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
 | |
| GLAPI void APIENTRY glColor3uiv( const GLuint *v );
 | |
| GLAPI void APIENTRY glColor3usv( const GLushort *v );
 | |
| GLAPI void APIENTRY glColor4bv( const GLbyte *v );
 | |
| GLAPI void APIENTRY glColor4dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glColor4fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glColor4iv( const GLint *v );
 | |
| GLAPI void APIENTRY glColor4sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
 | |
| GLAPI void APIENTRY glColor4uiv( const GLuint *v );
 | |
| GLAPI void APIENTRY glColor4usv( const GLushort *v );
 | |
| GLAPI void APIENTRY glTexCoord1d( GLdouble s );
 | |
| GLAPI void APIENTRY glTexCoord1f( GLfloat s );
 | |
| GLAPI void APIENTRY glTexCoord1i( GLint s );
 | |
| GLAPI void APIENTRY glTexCoord1s( GLshort s );
 | |
| GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
 | |
| GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
 | |
| GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
 | |
| GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
 | |
| GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
 | |
| GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
 | |
| GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
 | |
| GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
 | |
| GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 | |
| GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 | |
| GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
 | |
| GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
 | |
| GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
 | |
| GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
 | |
| GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
 | |
| GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
 | |
| GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
 | |
| GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
 | |
| GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
 | |
| GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
 | |
| GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
 | |
| GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
 | |
| GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 | |
| GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 | |
| GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
 | |
| GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
 | |
| GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
 | |
| GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
 | |
| GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
 | |
| GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
 | |
| GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
 | |
| GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
 | |
| GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
 | |
| GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
 | |
| GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
 | |
| GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
 | |
| GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
 | |
| GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
 | |
| GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
 | |
| GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
 | |
| 
 | |
| /* Lighting */
 | |
| GLAPI void APIENTRY glShadeModel( GLenum mode );
 | |
| GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );
 | |
| 
 | |
| /* Raster functions */
 | |
| GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
 | |
| GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
 | |
| GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
 | |
| GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
 | |
| GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
 | |
| GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
 | |
| GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
 | |
| GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
 | |
| GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
 | |
| GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
 | |
| 
 | |
| /* Stenciling */
 | |
| GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
 | |
| GLAPI void APIENTRY glStencilMask( GLuint mask );
 | |
| GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
 | |
| GLAPI void APIENTRY glClearStencil( GLint s );
 | |
| 
 | |
| /* Texture mapping */
 | |
| GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
 | |
| GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
 | |
| GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
 | |
| GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
 | |
| GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
 | |
| 
 | |
| /* Evaluators */
 | |
| GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
 | |
| GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
 | |
| GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
 | |
| GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
 | |
| GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
 | |
| GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
 | |
| GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
 | |
| GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
 | |
| GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
 | |
| GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
 | |
| GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
 | |
| GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
 | |
| GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
 | |
| GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
 | |
| GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
 | |
| GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
 | |
| GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
 | |
| GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
 | |
| GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
 | |
| GLAPI void APIENTRY glEvalPoint1( GLint i );
 | |
| GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
 | |
| GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
 | |
| GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
 | |
| 
 | |
| /* Fog */
 | |
| GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
 | |
| GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
 | |
| GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );
 | |
| 
 | |
| /* Selection and Feedback */
 | |
| GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
 | |
| GLAPI void APIENTRY glPassThrough( GLfloat token );
 | |
| GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
 | |
| GLAPI void APIENTRY glInitNames( void );
 | |
| GLAPI void APIENTRY glLoadName( GLuint name );
 | |
| GLAPI void APIENTRY glPushName( GLuint name );
 | |
| GLAPI void APIENTRY glPopName( void );
 | |
| 
 | |
| 
 | |
| /* 1.1 functions */
 | |
| /* texture objects */
 | |
| GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
 | |
| GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
 | |
| GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
 | |
| GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
 | |
| GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
 | |
| GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
 | |
| /* texture mapping */
 | |
| GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
 | |
| GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
 | |
| GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
 | |
| GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
 | |
| /* vertex arrays */
 | |
| GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
 | |
| GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
 | |
| GLAPI void APIENTRY glArrayElement( GLint i );
 | |
| GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
 | |
| GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
 | |
| GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
 | |
| 
 | |
| 
 | |
| 
 | |
| /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
 | |
|    it is treated as extensions (defined in glext.h) */
 | |
| #if !defined(__WIN32__)
 | |
| 
 | |
| /* 1.2 functions */
 | |
| GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
 | |
| GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
 | |
| GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
 | |
| GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
 | |
| 
 | |
| /* 1.2 imaging extension functions */
 | |
| GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
 | |
| GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
 | |
| GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
 | |
| GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
 | |
| GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
 | |
| GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
 | |
| GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
 | |
| GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glBlendEquation( GLenum mode );
 | |
| GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 | |
| GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
 | |
| GLAPI void APIENTRY glResetHistogram( GLenum target );
 | |
| GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
 | |
| GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
 | |
| GLAPI void APIENTRY glResetMinmax( GLenum target );
 | |
| GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
 | |
| GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
 | |
| GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
 | |
| GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
 | |
| GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
 | |
| GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
 | |
| GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
 | |
| GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
 | |
| GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
 | |
| GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
 | |
| GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
 | |
| GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
 | |
| 
 | |
| /* 1.3 functions */
 | |
| GLAPI void APIENTRY glActiveTexture( GLenum texture );
 | |
| GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
 | |
| GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
 | |
| GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
 | |
| GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
 | |
| GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
 | |
| GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
 | |
| GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
 | |
| GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
 | |
| GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
 | |
| GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
 | |
| GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
 | |
| GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
 | |
| GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
 | |
| GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
 | |
| GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 | |
| GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 | |
| GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
 | |
| GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
 | |
| GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
 | |
| GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
 | |
| GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
 | |
| GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
 | |
| GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
 | |
| GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
 | |
| GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
 | |
| GLAPI void APIENTRY glSamplePass( GLenum pass );
 | |
| 
 | |
| #endif /* __WIN32__ */
 | |
| 
 | |
| 
 | |
| /* Include external definitions of OpenGL extensions */
 | |
| /* Removed, see this bug report for reference:
 | |
|  * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
 | |
|  * 
 | |
|  * #include <GL/glext.h>
 | |
|  */
 | |
| 
 | |
| 
 | |
| /************************************************************************
 | |
|  * Begin system-specific stuff
 | |
|  */
 | |
| /*
 | |
|  * End system-specific stuff
 | |
|  ************************************************************************/
 | |
| 
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif /* __gl_h_ */
 |