105 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
| 
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| /* @(#)z_asinef.c 1.0 98/08/13 */
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| /******************************************************************
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|  * The following routines are coded directly from the algorithms
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|  * and coefficients given in "Software Manual for the Elementary
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|  * Functions" by William J. Cody, Jr. and William Waite, Prentice
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|  * Hall, 1980.
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|  ******************************************************************/
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| /******************************************************************
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|  * Arcsine
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|  *
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|  * Input:
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|  *   x - floating point value
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|  *   acosine - indicates acos calculation
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|  *
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|  * Output:
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|  *   Arcsine of x.
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|  *
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|  * Description:
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|  *   This routine calculates arcsine / arccosine.
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|  *
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|  *****************************************************************/
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| 
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| #include "fdlibm.h"
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| #include "zmath.h"
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| 
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| static const float p[] = { 0.933935835, -0.504400557 };
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| static const float q[] = { 0.560363004e+1, -0.554846723e+1 };
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| static const float a[] = { 0.0, 0.785398163 };
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| static const float b[] = { 1.570796326, 0.785398163 };
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| 
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| float
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| asinef (float x,
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|         int acosine)
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| {
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|   int flag, i;
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|   int branch = 0;
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|   float g, res, R, P, Q, y;
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| 
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|   /* Check for special values. */
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|   i = numtestf (x);
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|   if (i == NAN || i == INF)
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|     {
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|       errno = EDOM;
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|       if (i == NAN)
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|         return (x);
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|       else
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|         return (z_infinity_f.f);
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|     }
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| 
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|   y = fabsf (x);
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|   flag = acosine;
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| 
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|   if (y > 0.5)
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|     {
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|       i = 1 - flag;
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| 
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|       /* Check for range error. */
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|       if (y > 1.0)
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|         {
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|           errno = ERANGE;
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|           return (z_notanum_f.f);
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|         }
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| 
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|       g = (1 - y) / 2.0;
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|       y = -2 * sqrt (g);
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|       branch = 1;
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|     }
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|   else
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|     {
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|       i = flag;
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|       if (y < z_rooteps_f)
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|         res = y;
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|       else
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|         g = y * y;
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|     }
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| 
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|   if (y >= z_rooteps_f || branch == 1)
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|     {
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|       /* Calculate the Taylor series. */
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|       P = (p[1] * g + p[0]) * g;
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|       Q = (g + q[1]) * g + q[0];
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|       R = P / Q;
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| 
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|       res = y + y * R;
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|     }
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| 
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|   /* Calculate asine or acose. */
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|   if (flag == 0)
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|     {
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|       res = (a[i] + res) + a[i];
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|       if (x < 0.0)
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|         res = -res;
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|     }
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|   else
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|     {
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|       if (x < 0.0)
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|         res = (b[i] + res) + b[i];
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|       else
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|         res = (a[i] - res) + a[i];
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|     }
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| 
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|   return (res);
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| }
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