acadia/lib/yunq/serialize.cpp

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#include "serialize.h"
namespace yunq {
namespace {
const uint64_t kIdentByte = 0x33441122;
} // namespace
glcr::Status CheckHeader(const glcr::ByteBuffer& buffer, uint64_t offset) {
if (buffer.At<uint32_t>(offset + 0) != kIdentByte) {
return glcr::InvalidArgument("Trying to parse an invalid yunq message.");
}
// TODO: Parse core size.
// TODO: Parse extension size.
// TODO: Check CRC32
// TODO: Parse options.
return glcr::Status::Ok();
}
void WriteHeader(glcr::ByteBuffer& bytes, uint64_t offset, uint32_t core_size,
uint32_t extension_size) {
bytes.WriteAt<uint32_t>(offset + 0, kIdentByte);
bytes.WriteAt<uint32_t>(offset + 4, core_size);
bytes.WriteAt<uint32_t>(offset + 8, extension_size);
bytes.WriteAt<uint32_t>(offset + 12, 0); // TODO: Calculate CRC32.
}
} // namespace yunq