acadia/sys/teton/framebuffer/framebuffer.cpp

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#include "framebuffer/framebuffer.h"
Framebuffer::Framebuffer(const FramebufferInfo& info) : fb_info_(info) {
uint64_t buff_size_bytes = fb_info_.height() * fb_info_.pitch();
fb_memory_ = OwnedMemoryRegion::DirectPhysical(fb_info_.address_phys(),
buff_size_bytes);
fb_ = reinterpret_cast<uint32_t*>(fb_memory_.vaddr());
}
void Framebuffer::DrawPixel(uint32_t row, uint32_t col, uint32_t pixel) {
// Div by 4 because pitch is in bytes and fb_ is a 32bit array.
fb_[(row * fb_info_.pitch() / 4) + col] = pixel;
}