acadia/zion/object/channel.cpp

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#include "object/channel.h"
#include "include/ztypes.h"
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#include "scheduler/scheduler.h"
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Pair<glcr::RefPtr<Channel>, glcr::RefPtr<Channel>>
Channel::CreateChannelPair() {
auto c1 = glcr::MakeRefCounted<Channel>();
auto c2 = glcr::MakeRefCounted<Channel>();
c1->SetPeer(c2);
c2->SetPeer(c1);
return {c1, c2};
}
z_err_t Channel::Write(uint64_t num_bytes, const void* bytes, uint64_t num_caps,
const z_cap_t* caps) {
return peer_->WriteInternal(num_bytes, bytes, num_caps, caps);
}
z_err_t Channel::Read(uint64_t* num_bytes, void* bytes, uint64_t* num_caps,
z_cap_t* caps) {
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mutex_.Lock();
while (message_queue_.empty()) {
auto thread = gScheduler->CurrentThread();
thread->SetState(Thread::BLOCKED);
blocked_threads_.PushBack(thread);
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mutex_.Unlock();
gScheduler->Yield();
mutex_.Lock();
}
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mutex_.Unlock();
MutexHolder lock(mutex_);
return message_queue_.PopFront(num_bytes, bytes, num_caps, caps);
}
z_err_t Channel::WriteInternal(uint64_t num_bytes, const void* bytes,
uint64_t num_caps, const z_cap_t* caps) {
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MutexHolder lock(mutex_);
RET_ERR(message_queue_.PushBack(num_bytes, bytes, num_caps, caps));
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if (blocked_threads_.size() > 0) {
auto thread = blocked_threads_.PopFront();
thread->SetState(Thread::RUNNABLE);
gScheduler->Enqueue(thread);
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}
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return glcr::OK;
}