[glacier] Add a vector class
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#pragma once
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#include <glacier/memory/move.h>
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#include <stdint.h>
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namespace glcr {
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template <typename T>
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class Vector {
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public:
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Vector() : data_(nullptr), size_(0), capacity_(0) {}
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Vector(const Vector&) = delete;
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// TODO: Implement Move
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Vector(Vector&&) = delete;
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~Vector() { delete[] data_; }
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// FIXME: Handle downsizing.
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void Resize(uint64_t capacity);
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// Setters.
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void PushBack(const T& item);
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void PushBack(T&& item);
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template <typename... Args>
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void EmplaceBack(Args... args);
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// Accessors.
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T& operator[](uint64_t index);
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const T& operator[](uint64_t index) const;
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T& at(uint64_t index);
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const T& at(uint64_t index) const;
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uint64_t size() const { return size_; }
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uint64_t capacity() const { return capacity_; }
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private:
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T* data_;
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uint64_t size_;
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uint64_t capacity_;
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void Expand();
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};
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template <typename T>
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void Vector<T>::Resize(uint64_t capacity) {
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T* new_data = reinterpret_cast<T*>(new uint8_t[capacity * sizeof(T)]);
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for (uint64_t i = 0; i < size_; i++) {
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new_data[i] = glcr::Move(data_[i]);
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}
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delete[] data_;
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data_ = new_data;
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capacity_ = capacity;
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}
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template <typename T>
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void Vector<T>::PushBack(const T& item) {
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if (size_ >= capacity_) {
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Expand();
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}
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data_[size_++] = item;
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}
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template <typename T>
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void Vector<T>::PushBack(T&& item) {
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if (size_ >= capacity_) {
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Expand();
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}
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data_[size_++] = glcr::Move(item);
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}
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template <typename T>
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template <typename... Args>
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void Vector<T>::EmplaceBack(Args... args) {
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if (size_ >= capacity_) {
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Expand();
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}
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data_[size_++] = T(args...);
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}
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template <typename T>
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T& Vector<T>::operator[](uint64_t index) {
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return data_[index];
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}
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template <typename T>
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const T& Vector<T>::operator[](uint64_t index) const {
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return data_[index];
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}
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template <typename T>
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T& Vector<T>::at(uint64_t index) {
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return data_[index];
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}
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template <typename T>
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const T& Vector<T>::at(uint64_t index) const {
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return data_[index];
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}
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template <typename T>
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void Vector<T>::Expand() {
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uint64_t new_capacity = capacity_ == 0 ? 1 : capacity_ * 2;
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Resize(new_capacity);
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}
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} // namespace glcr
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@ -68,3 +68,4 @@ void* operator new(uint64_t size) { return GetKernelHeap().Allocate(size); }
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void* operator new[](uint64_t size) { return GetKernelHeap().Allocate(size); }
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void operator delete(void*, uint64_t) {}
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void operator delete[](void*) {}
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@ -39,25 +39,19 @@ glcr::RefPtr<Thread> Process::CreateThread() {
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glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
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MutexHolder lock(mutex_);
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auto iter = threads_.begin();
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while (iter != threads_.end()) {
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if ((*iter)->tid() == tid) {
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return *iter;
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if (tid >= threads_.size()) {
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panic("Bad thread access %u on process %u with %u threads.", tid, id_,
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threads_.size());
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}
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++iter;
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}
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panic("Bad thread access.");
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return nullptr;
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return threads_[tid];
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}
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void Process::CheckState() {
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MutexHolder lock(mutex_);
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auto iter = threads_.begin();
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while (iter != threads_.end()) {
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if ((*iter)->GetState() != Thread::FINISHED) {
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for (uint64_t i = 0; i < threads_.size(); i++) {
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if (threads_[i]->GetState() != Thread::FINISHED) {
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return;
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}
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++iter;
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}
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state_ = FINISHED;
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include <glacier/container/linked_list.h>
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#include <glacier/container/vector.h>
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#include <glacier/memory/ref_ptr.h>
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#include <stdint.h>
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@ -64,8 +64,7 @@ class Process : public KernelObject {
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State state_;
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uint64_t next_thread_id_ = 0;
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uint64_t next_cap_id_ = 0x100;
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glcr::LinkedList<glcr::RefPtr<Thread>> threads_;
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glcr::Vector<glcr::RefPtr<Thread>> threads_;
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CapabilityTable caps_;
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};
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@ -14,23 +14,15 @@ void ProcessManager::InsertProcess(const glcr::RefPtr<Process>& proc) {
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}
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Process& ProcessManager::FromId(uint64_t pid) {
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auto iter = proc_list_.begin();
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while (iter != proc_list_.end()) {
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if ((*iter)->id() == pid) {
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return **iter;
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if (pid >= proc_list_.size()) {
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panic("Bad proc access %u, have %u processes", pid, proc_list_.size());
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}
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++iter;
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}
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panic("Searching for invalid process id");
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return *((Process*)0);
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return *proc_list_[pid];
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}
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void ProcessManager::DumpProcessStates() {
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dbgln("Process States: %u", proc_list_.size());
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auto iter = proc_list_.begin();
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while (iter != proc_list_.end()) {
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dbgln("%u: %u", (*iter)->id(), (*iter)->GetState());
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++iter;
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for (uint64_t i = 0; i < proc_list_.size(); i++) {
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dbgln("%u: %u", proc_list_[i]->id(), proc_list_[i]->GetState());
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include <glacier/container/linked_list.h>
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#include <glacier/container/vector.h>
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#include <glacier/memory/ref_ptr.h>
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#include "object/process.h"
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@ -18,7 +18,7 @@ class ProcessManager {
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private:
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// TODO: This should be a hashmap.
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glcr::LinkedList<glcr::RefPtr<Process>> proc_list_;
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glcr::Vector<glcr::RefPtr<Process>> proc_list_;
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};
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extern ProcessManager* gProcMan;
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