[zion] Remove legacy capability table method.
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@ -16,17 +16,12 @@ class CapabilityTable {
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uint64_t AddNewCapability(const RefPtr<T>& object, uint64_t permissions);
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uint64_t AddNewCapability(const RefPtr<T>& object, uint64_t permissions);
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uint64_t AddExistingCapability(const RefPtr<Capability>& cap);
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uint64_t AddExistingCapability(const RefPtr<Capability>& cap);
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// FIXME: Remove reliance on this.
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template <typename T>
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void AddNewCapabilityWithId(uint64_t id, const RefPtr<T>& object,
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uint64_t permissions);
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RefPtr<Capability> GetCapability(uint64_t id);
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RefPtr<Capability> GetCapability(uint64_t id);
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RefPtr<Capability> ReleaseCapability(uint64_t id);
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RefPtr<Capability> ReleaseCapability(uint64_t id);
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private:
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private:
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Mutex lock_{"cap table"};
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Mutex lock_{"cap table"};
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// FIXME: store this id here rather than in the capability.
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// TODO: Do some randomization.
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uint64_t next_cap_id_ = 0x100;
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uint64_t next_cap_id_ = 0x100;
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// FIXME: use a map data structure.
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// FIXME: use a map data structure.
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struct CapEntry {
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struct CapEntry {
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@ -45,11 +40,3 @@ uint64_t CapabilityTable::AddNewCapability(const RefPtr<T>& object,
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{.id = id, .cap = MakeRefCounted<Capability>(object, permissions)});
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{.id = id, .cap = MakeRefCounted<Capability>(object, permissions)});
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return id;
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return id;
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}
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}
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template <typename T>
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void CapabilityTable::AddNewCapabilityWithId(uint64_t id,
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const RefPtr<T>& object,
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uint64_t permissions) {
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capabilities_.PushBack(
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{.id = id, .cap = MakeRefCounted<Capability>(object, permissions)});
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}
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