[Teton] Print out every character into the framebuffer as a test.
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2df1f6c006
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@ -1,15 +1,25 @@
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#include "framebuffer/console.h"
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#include <mammoth/debug.h>
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void Console::WriteChar(char c) {
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if (c == '\n') {
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CursorReturn();
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return;
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}
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uint64_t row = cursor_pos_ / cols();
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if (row >= rows()) {
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crash("Unimplemented console scroll.", glcr::UNIMPLEMENTED);
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}
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uint64_t fb_row = row * (psf_.height() + 1);
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uint64_t col = cursor_pos_ % cols();
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uint64_t fb_col = col * (psf_.width() + 1);
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uint8_t* glyph = psf_.glyph(c);
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for (uint8_t r = fb_row; r < fb_row + psf_.height(); r++) {
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for (uint8_t c = fb_col; c < fb_col + psf_.width(); c++) {
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for (uint32_t r = fb_row; r < fb_row + psf_.height(); r++) {
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for (uint32_t c = fb_col; c < fb_col + psf_.width(); c++) {
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uint8_t glyph_offset = psf_.width() - (c - fb_col) - 1;
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if ((glyph[r] & (1 << glyph_offset))) {
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framebuf_.DrawPixel(r, c, 0xFFFFFFF);
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@ -21,8 +31,14 @@ void Console::WriteChar(char c) {
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cursor_pos_++;
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}
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void Console::WriteString(glcr::StringView str) {
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for (uint64_t i = 0; i < str.size(); i++) {
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WriteChar(str[i]);
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}
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}
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void Console::CursorReturn() {
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cursor_pos_ -= cursor_pos_ % cols();
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cursor_pos_ += cols();
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}
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@ -20,4 +20,7 @@ class Console {
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Framebuffer& framebuf_;
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Psf& psf_;
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uint64_t cursor_pos_ = 0;
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void CursorIncr();
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void CursorReturn();
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};
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@ -41,7 +41,10 @@ uint64_t main(uint64_t init_port) {
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psf.DumpHeader();
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Console console(fbuf, psf);
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console.WriteString("Hello World!");
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console.WriteString("Hello World!\n");
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for (uint8_t i = 0x20; i < 0x7E; i++) {
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console.WriteChar(i);
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}
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// 3. Write a line to the screen.
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