[Zion] Add a framework for better process exit.

This commit is contained in:
Drew Galbraith 2023-11-16 23:03:27 -08:00
parent aa2d80b557
commit 308dd6a203
9 changed files with 80 additions and 8 deletions

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@ -16,6 +16,7 @@ class KernelVmm {
static uint64_t AcquireKernelStack();
// Takes the base address to the stack. I.e. the highest value in it.
static void FreeKernelStack(uint64_t);
private:

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@ -5,6 +5,7 @@
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "object/thread.h"
#include "scheduler/process_manager.h"
#include "scheduler/scheduler.h"
namespace {
@ -49,11 +50,11 @@ glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
void Process::CheckState() {
MutexHolder lock(mutex_);
for (uint64_t i = 0; i < threads_.size(); i++) {
if (threads_[i]->GetState() != Thread::FINISHED) {
if (!threads_[i]->IsDying()) {
return;
}
}
state_ = FINISHED;
Exit();
}
glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) {
@ -67,3 +68,28 @@ glcr::RefPtr<Capability> Process::GetCapability(uint64_t cid) {
uint64_t Process::AddExistingCapability(const glcr::RefPtr<Capability>& cap) {
return caps_.AddExistingCapability(cap);
}
void Process::Exit() {
// TODO: Check this state elsewhere to ensure that we don't for instance
// create a running thread on a finished process.
state_ = FINISHED;
for (uint64_t i = 0; i < threads_.size(); i++) {
if (!threads_[i]->IsDying()) {
threads_[i]->Cleanup();
}
}
// From this point onward no threads should be able to reach userspace.
// TODO: Unmap all userspace mappings.
// TODO: Clear capabilities.
// TODO: In the future consider removing this from the process manager.
// I need to think through the implications because the process object
// will be kept alive by the process that created it most likely.
if (gScheduler->CurrentProcess().id_ == id_) {
gScheduler->Yield();
}
}

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@ -61,6 +61,8 @@ class Process : public KernelObject {
State GetState() { return state_; }
void Exit();
private:
friend class glcr::MakeRefCountedFriend<Process>;
Process();

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@ -2,6 +2,7 @@
#include "common/gdt.h"
#include "debug/debug.h"
#include "memory/kernel_vmm.h"
#include "memory/paging_util.h"
#include "object/process.h"
#include "scheduler/scheduler.h"
@ -68,14 +69,27 @@ void Thread::Exit() {
#if K_THREAD_DEBUG
dbgln("Exiting");
#endif
state_ = FINISHED;
auto curr_thread = gScheduler->CurrentThread();
if (curr_thread->tid() != id_) {
panic("Thread::Exit called from [{}.{}] on [{}.{}]", curr_thread->pid(),
curr_thread->tid(), pid(), tid());
}
Cleanup();
gScheduler->Yield();
}
void Thread::Cleanup() {
state_ = CLEANUP;
process_.CheckState();
while (blocked_threads_.size() != 0) {
auto thread = blocked_threads_.PopFront();
thread->SetState(Thread::RUNNABLE);
gScheduler->Enqueue(thread);
}
gScheduler->Yield();
state_ = FINISHED;
// TODO: Race condition when called from exit, once kernel stack manager
// actually reuses stacks this will cause an issue
KernelVmm::FreeKernelStack(rsp0_start_);
}
void Thread::Wait() {
@ -86,7 +100,7 @@ void Thread::Wait() {
// 3. B finishes.
// 4. Context Switch B -> A
// 5. A forever blocks on B.
if (state_ == Thread::FINISHED) {
if (IsDying()) {
return;
}
auto thread = gScheduler->CurrentThread();

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@ -29,6 +29,7 @@ class Thread : public KernelObject, public glcr::IntrusiveListNode<Thread> {
RUNNING,
RUNNABLE,
BLOCKED,
CLEANUP,
FINISHED,
};
static glcr::RefPtr<Thread> RootThread(Process& root_proc);
@ -51,8 +52,17 @@ class Thread : public KernelObject, public glcr::IntrusiveListNode<Thread> {
// State Management.
State GetState() { return state_; };
void SetState(State state) { state_ = state; }
bool IsDying() { return state_ == CLEANUP || state_ == FINISHED; }
// Exits this thread.
// Allows all blocked threads to run and releases the kernel stack.
// This function should only be called by the running thread on itself
// as it will yield.
void Exit();
// Like Exit except it does not yield.
void Cleanup();
void Wait();
private:

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@ -12,6 +12,8 @@ class ProcessManager {
static void Init();
void InsertProcess(const glcr::RefPtr<Process>& proc);
void RemoveProcess(uint64_t id);
Process& FromId(uint64_t id);
private:

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@ -43,6 +43,8 @@ void Scheduler::Preempt() {
return;
}
ClearDeadThreadsFromFront();
asm volatile("cli");
if (current_thread_ == sleep_thread_) {
// Sleep should never be preempted. (We should yield it if another thread
@ -66,9 +68,14 @@ void Scheduler::Preempt() {
void Scheduler::Yield() {
if (!enabled_) {
// This is expected to fire once at the start when we enqueue the first
// thread before the scheduler is enabled. Maybe we should get rid of it?
dbgln("WARN Scheduler skipped yield.");
return;
}
ClearDeadThreadsFromFront();
asm volatile("cli");
glcr::RefPtr<Thread> prev = current_thread_;
@ -78,7 +85,9 @@ void Scheduler::Yield() {
return;
} else {
current_thread_ = runnable_threads_.PopFront();
prev->SetState(Thread::RUNNABLE);
if (!prev->IsDying()) {
prev->SetState(Thread::RUNNABLE);
}
}
} else {
if (runnable_threads_.size() == 0) {
@ -90,3 +99,10 @@ void Scheduler::Yield() {
SwapToCurrent(*prev);
}
void Scheduler::ClearDeadThreadsFromFront() {
while (runnable_threads_.size() > 0 &&
runnable_threads_.PeekFront()->IsDying()) {
runnable_threads_.PopFront();
}
}

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@ -33,6 +33,8 @@ class Scheduler {
Scheduler();
void SwapToCurrent(Thread& prev);
void ClearDeadThreadsFromFront();
};
extern Scheduler* gScheduler;

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@ -8,8 +8,7 @@
z_err_t ProcessExit(ZProcessExitReq* req) {
auto curr_thread = gScheduler->CurrentThread();
dbgln("Exit code: {x}", req->code);
// FIXME: kill process here.
curr_thread->Exit();
curr_thread->process().Exit();
panic("Returned from thread exit");
return glcr::UNIMPLEMENTED;
}