[zion] Add a thread wait syscall
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@ -1,5 +1,6 @@
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#pragma once
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#include <glacier/status/error.h>
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#include <stdint.h>
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class Thread {
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@ -9,6 +10,8 @@ class Thread {
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Thread() : thread_cap_(0) {}
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Thread(Entry e, const void* arg1);
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[[nodiscard]] glcr::ErrorCode Join();
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private:
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uint64_t thread_cap_;
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};
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@ -10,7 +10,7 @@ namespace {
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extern "C" void thread_entry(Thread::Entry entry, void* arg1) {
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entry(arg1);
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ZThreadExit();
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(void)ZThreadExit();
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}
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} // namespace
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@ -21,3 +21,5 @@ Thread::Thread(Entry e, const void* arg1) {
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reinterpret_cast<uint64_t>(e),
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reinterpret_cast<uint64_t>(arg1)));
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}
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glcr::ErrorCode Thread::Join() { return ZThreadWait(thread_cap_); }
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@ -96,6 +96,7 @@ SYS2(ThreadCreate, z_cap_t, proc_cap, z_cap_t*, thread_cap);
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SYS4(ThreadStart, z_cap_t, thread_cap, uint64_t, entry, uint64_t, arg1,
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uint64_t, arg2);
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SYS0(ThreadExit);
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SYS1(ThreadWait, z_cap_t, thread_cap);
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SYS4(AddressSpaceMap, z_cap_t, vmas_cap, uint64_t, vmas_offset, z_cap_t,
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vmmo_cap, uint64_t*, vaddr);
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@ -17,6 +17,7 @@ const uint64_t kZionProcessSpawn = 0x2;
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const uint64_t kZionThreadCreate = 0x10;
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const uint64_t kZionThreadStart = 0x11;
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const uint64_t kZionThreadExit = 0x12;
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const uint64_t kZionThreadWait = 0x13;
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// Memory Calls
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const uint64_t kZionAddressSpaceMap = 0x21;
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@ -69,5 +69,18 @@ void Thread::Exit() {
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#endif
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state_ = FINISHED;
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process_.CheckState();
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while (!blocked_threads_.size() == 0) {
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auto thread = blocked_threads_.PopFront();
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thread->SetState(Thread::RUNNABLE);
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gScheduler->Enqueue(thread);
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}
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gScheduler->Yield();
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}
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void Thread::Wait() {
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// FIXME: We need synchronization code here.
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auto thread = gScheduler->CurrentThread();
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thread->SetState(Thread::BLOCKED);
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blocked_threads_.PushBack(thread);
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gScheduler->Yield();
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}
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@ -48,6 +48,8 @@ class Thread : public KernelObject, public glcr::IntrusiveListNode<Thread> {
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void SetState(State state) { state_ = state; }
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void Exit();
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void Wait();
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private:
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friend class glcr::MakeRefCountedFriend<Thread>;
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Thread(Process& proc, uint64_t tid);
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@ -68,4 +70,6 @@ class Thread : public KernelObject, public glcr::IntrusiveListNode<Thread> {
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// Stack pointer to take when returning from userspace.
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// I don't think me mind clobbering the stack here.
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uint64_t rsp0_start_;
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glcr::IntrusiveList<Thread> blocked_threads_;
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};
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@ -55,6 +55,7 @@ extern "C" z_err_t SyscallHandler(uint64_t call_id, void* req) {
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CASE(ThreadCreate);
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CASE(ThreadStart);
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CASE(ThreadExit);
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CASE(ThreadWait);
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// syscall/address_space.h
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CASE(AddressSpaceMap);
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// syscall/memory_object.h
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@ -3,18 +3,18 @@
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#include "capability/capability.h"
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#include "scheduler/scheduler.h"
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z_err_t ThreadCreate(ZThreadCreateReq* req) {
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glcr::ErrorCode ThreadCreate(ZThreadCreateReq* req) {
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auto& curr_proc = gScheduler->CurrentProcess();
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auto cap = curr_proc.GetCapability(req->proc_cap);
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RET_ERR(ValidateCapability<Process>(cap, ZC_PROC_SPAWN_THREAD));
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auto parent_proc = cap->obj<Process>();
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auto thread = parent_proc->CreateThread();
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*req->thread_cap = curr_proc.AddNewCapability(thread, ZC_WRITE);
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*req->thread_cap = curr_proc.AddNewCapability(thread, ZC_WRITE | ZC_READ);
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return glcr::OK;
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}
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z_err_t ThreadStart(ZThreadStartReq* req) {
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glcr::ErrorCode ThreadStart(ZThreadStartReq* req) {
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auto& curr_proc = gScheduler->CurrentProcess();
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auto cap = curr_proc.GetCapability(req->thread_cap);
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RET_ERR(ValidateCapability<Thread>(cap, ZC_WRITE));
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@ -25,8 +25,17 @@ z_err_t ThreadStart(ZThreadStartReq* req) {
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return glcr::OK;
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}
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z_err_t ThreadExit(ZThreadExitReq*) {
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glcr::ErrorCode ThreadExit(ZThreadExitReq*) {
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auto curr_thread = gScheduler->CurrentThread();
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curr_thread->Exit();
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panic("Returned from thread exit");
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}
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glcr::ErrorCode ThreadWait(ZThreadWaitReq* req) {
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auto& curr_proc = gScheduler->CurrentProcess();
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auto cap = curr_proc.GetCapability(req->thread_cap);
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RET_ERR(ValidateCapability<Thread>(cap, ZC_READ));
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auto thread = cap->obj<Thread>();
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thread->Wait();
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return glcr::OK;
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}
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@ -1,7 +1,10 @@
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#pragma once
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#include <glacier/status/error.h>
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#include "include/zcall.h"
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z_err_t ThreadCreate(ZThreadCreateReq* req);
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z_err_t ThreadStart(ZThreadStartReq* req);
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z_err_t ThreadExit(ZThreadExitReq*);
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glcr::ErrorCode ThreadCreate(ZThreadCreateReq* req);
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glcr::ErrorCode ThreadStart(ZThreadStartReq* req);
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glcr::ErrorCode ThreadExit(ZThreadExitReq*);
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glcr::ErrorCode ThreadWait(ZThreadWaitReq* req);
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