[Glacier] Add a basic Array and ArrayView class.
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#pragma once
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#include <stdint.h>
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#include "glacier/container/array_view.h"
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namespace glcr {
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template <typename T>
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class Array {
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public:
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Array() : data_(nullptr), size_(0) {}
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explicit Array(uint64_t size) : data_(new T[size]), size_(size) {}
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Array(const ArrayView<T> view) : Array(view.size()) {
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for (uint64_t i = 0; i < size_; i++) {
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data_[i] = view[i];
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}
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}
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Array(const Array&) = delete;
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Array(Array&& other) : data_(other.data), size_(other.size_) {
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other.data_ = nullptr;
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other.size_ = 0;
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}
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Array& operator=(Array&& other) {
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if (data_) {
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delete[] data_;
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}
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data_ = other.data_;
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size_ = other.size_;
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other.data_ = nullptr;
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other.size_ = 0;
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return *this;
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}
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~Array() {
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if (data_) {
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delete[] data_;
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}
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}
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T* RawPtr() { return data_; }
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const T* RawPtr() const { return data_; }
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uint64_t size() const { return size_; }
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T& operator[](uint64_t index) { return data_[index]; }
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const T& operator[](uint64_t index) const { return data_[index]; }
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private:
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T* data_;
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uint64_t size_;
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};
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} // namespace glcr
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#pragma once
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#include <stdint.h>
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namespace glcr {
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template <typename T>
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class ArrayView {
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public:
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ArrayView() : data_(nullptr), size_(0) {}
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ArrayView(const ArrayView&) = default;
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ArrayView(T* data, uint64_t size) : data_(data), size_(size) {}
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T* RawPtr() { return data_; }
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const T* RawPtr() const { return data_; }
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uint64_t size() const { return size_; }
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T& operator[](uint64_t index) { return data_[index]; }
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const T& operator[](uint64_t index) const { return data_[index]; }
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private:
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T* data_;
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uint64_t size_;
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};
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} // namespace glcr
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