[Zion] Move existing proc/thread cleanup calls to the cleanup thread.

This commit is contained in:
Drew Galbraith 2023-11-24 15:39:43 -08:00
parent 8bedc80caf
commit 8fb5b7c03c
6 changed files with 67 additions and 34 deletions

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@ -47,16 +47,6 @@ glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
return threads_[tid]; return threads_[tid];
} }
void Process::CheckState() {
MutexHolder lock(mutex_);
for (uint64_t i = 0; i < threads_.size(); i++) {
if (!threads_[i]->IsDying()) {
return;
}
}
Exit();
}
glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) { glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) {
return caps_.ReleaseCapability(cid); return caps_.ReleaseCapability(cid);
} }
@ -72,24 +62,46 @@ uint64_t Process::AddExistingCapability(const glcr::RefPtr<Capability>& cap) {
void Process::Exit() { void Process::Exit() {
// TODO: Check this state elsewhere to ensure that we don't for instance // TODO: Check this state elsewhere to ensure that we don't for instance
// create a running thread on a finished process. // create a running thread on a finished process.
state_ = FINISHED; state_ = CLEANUP;
for (uint64_t i = 0; i < threads_.size(); i++) { for (uint64_t i = 0; i < threads_.size(); i++) {
if (!threads_[i]->IsDying()) { if (!threads_[i]->IsDying()) {
threads_[i]->Cleanup(); threads_[i]->SetState(Thread::CLEANUP);
} }
} }
// From this point onward no threads should be able to reach userspace. gProcMan->CleanupProcess(id_);
// TODO: Unmap all userspace mappings. // Technically we may get interrupted here the cleanup process may start,
// TODO: Clear capabilities. // truthfully that is fine. Once each thread is flagged for cleanup then it
// will no longer be scheduled again or need to be.
// TODO: In the future consider removing this from the process manager.
// I need to think through the implications because the process object
// will be kept alive by the process that created it most likely.
if (gScheduler->CurrentProcess().id_ == id_) { if (gScheduler->CurrentProcess().id_ == id_) {
gScheduler->Yield(); gScheduler->Yield();
} }
} }
void Process::Cleanup() {
if (gScheduler->CurrentProcess().id_ == id_) {
panic("Can't clean up process from itself.");
}
if (state_ != CLEANUP) {
dbgln("WARN: Cleaning up process with non-cleanup state {}",
(uint64_t)state_);
state_ = CLEANUP;
}
// 1. For each thread, call cleanup.
for (uint64_t i = 0; i < threads_.size(); i++) {
if (threads_[i]->GetState() == Thread::CLEANUP) {
threads_[i]->Cleanup();
}
}
// 2. Release all capabailities. TODO
// 3. Unmap all user memory. TODO
// 4. Release paging structures. TODO
state_ = FINISHED;
}

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@ -31,6 +31,7 @@ class Process : public KernelObject {
UNSPECIFIED, UNSPECIFIED,
SETUP, SETUP,
RUNNING, RUNNING,
CLEANUP,
FINISHED, FINISHED,
}; };
static glcr::RefPtr<Process> RootProcess(); static glcr::RefPtr<Process> RootProcess();
@ -55,14 +56,16 @@ class Process : public KernelObject {
} }
uint64_t AddExistingCapability(const glcr::RefPtr<Capability>& cap); uint64_t AddExistingCapability(const glcr::RefPtr<Capability>& cap);
// Checks the state of all child threads and transitions to
// finished if all have finished.
void CheckState();
State GetState() { return state_; } State GetState() { return state_; }
// This stops all of the processes threads (they will no longer be scheduled)
// and flags the process for cleanup.
void Exit(); void Exit();
// This *should not* be called from a thread that belongs to this process.
// Rather it should be called from the cleanup thread.
void Cleanup();
private: private:
friend class glcr::MakeRefCountedFriend<Process>; friend class glcr::MakeRefCountedFriend<Process>;
Process(); Process();

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@ -81,6 +81,12 @@ void Thread::Init() {
SetRsp0(rsp0_start_); SetRsp0(rsp0_start_);
jump_user_space(rip_, rsp_, arg1_, arg2_); jump_user_space(rip_, rsp_, arg1_, arg2_);
} }
void Thread::SetState(State state) {
if (IsDying()) {
panic("Cannot set state on dying thread.");
}
state_ = state;
}
void Thread::Exit() { void Thread::Exit() {
#if K_THREAD_DEBUG #if K_THREAD_DEBUG
@ -92,23 +98,34 @@ void Thread::Exit() {
curr_thread->tid(), pid(), tid()); curr_thread->tid(), pid(), tid());
} }
gProcMan->CleanupThread(curr_thread); gProcMan->CleanupThread(curr_thread);
Cleanup(); state_ = CLEANUP;
process_.CheckState();
gScheduler->Yield(); gScheduler->Yield();
} }
void Thread::Cleanup() { void Thread::Cleanup() {
state_ = CLEANUP; if (gScheduler->CurrentThread().get() == this) {
panic("Cannot cleanup thread from itself.");
}
if (state_ != CLEANUP) {
dbgln("WARN: Cleaning up thread with non-cleanup state {}",
(uint64_t)state_);
state_ = CLEANUP;
}
// 1. Release User Stack
process_.vmas()->FreeUserStack(rsp_);
// 2. Unblock waiting threads.
while (blocked_threads_.size() != 0) { while (blocked_threads_.size() != 0) {
auto thread = blocked_threads_.PopFront(); auto thread = blocked_threads_.PopFront();
thread->SetState(Thread::RUNNABLE); thread->SetState(Thread::RUNNABLE);
gScheduler->Enqueue(thread); gScheduler->Enqueue(thread);
} }
state_ = FINISHED;
// TODO: Race condition when called from exit, once kernel stack manager // 3. Release Kernel Stack
// actually reuses stacks this will cause an issue
KernelVmm::FreeKernelStack(rsp0_start_); KernelVmm::FreeKernelStack(rsp0_start_);
process_.vmas()->FreeUserStack(rsp_);
state_ = FINISHED;
} }
void Thread::Wait() { void Thread::Wait() {

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@ -55,7 +55,7 @@ class Thread : public KernelObject, public glcr::IntrusiveListNode<Thread> {
// State Management. // State Management.
State GetState() { return state_; }; State GetState() { return state_; };
void SetState(State state) { state_ = state; } void SetState(State state);
bool IsDying() { return state_ == CLEANUP || state_ == FINISHED; } bool IsDying() { return state_ == CLEANUP || state_ == FINISHED; }
// Exits this thread. // Exits this thread.

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@ -8,11 +8,13 @@ void ProcessCleanup::CleanupLoop() {
// TODO: I think we need to protect these lists with a mutex as well. // TODO: I think we need to protect these lists with a mutex as well.
while (!process_list_.empty()) { while (!process_list_.empty()) {
auto proc = process_list_.PopFront(); auto proc = process_list_.PopFront();
dbgln("CLEANUP Proc {}", proc->id()); dbgln("CLEANUP Process: {}", proc->id());
proc->Cleanup();
} }
while (!thread_list_.empty()) { while (!thread_list_.empty()) {
auto thread = thread_list_.PopFront(); auto thread = thread_list_.PopFront();
dbgln("CLEANUP Thread {}.{}", thread->pid(), thread->tid()); dbgln("CLEANUP Thread: {}.{}", thread->pid(), thread->tid());
thread->Cleanup();
} }
} }
} }

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@ -9,7 +9,6 @@
z_err_t ProcessExit(ZProcessExitReq* req) { z_err_t ProcessExit(ZProcessExitReq* req) {
auto curr_thread = gScheduler->CurrentThread(); auto curr_thread = gScheduler->CurrentThread();
dbgln("Exit code: {}", static_cast<glcr::ErrorCode>(req->code)); dbgln("Exit code: {}", static_cast<glcr::ErrorCode>(req->code));
gProcMan->CleanupProcess(curr_thread->pid());
curr_thread->process().Exit(); curr_thread->process().Exit();
panic("Returned from thread exit"); panic("Returned from thread exit");
return glcr::UNIMPLEMENTED; return glcr::UNIMPLEMENTED;