Always create threads in CREATED state.
Simplify the process class to have threads marked as runnable separately.
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@ -6,6 +6,7 @@
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#include "memory/paging_util.h"
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#include "scheduler/process.h"
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#include "scheduler/process_manager.h"
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#include "scheduler/thread.h"
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namespace {
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@ -58,5 +59,5 @@ void LoadInitProgram() {
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prog2.size, *proc,
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proc->vmm().GetNextMemMapAddr(prog2.size));
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proc->CreateThread(entry);
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proc->CreateThread()->Start(entry, 0, 0);
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}
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@ -21,7 +21,10 @@ SharedPtr<Process> Process::RootProcess() {
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return proc;
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}
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Process::Process() : id_(gNextId++), state_(RUNNING) {}
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Process::Process() : id_(gNextId++), state_(RUNNING) {
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caps_.PushBack(new Capability(this, Capability::PROCESS, Z_INIT_PROC_SELF,
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ZC_PROC_SPAWN_PROC | ZC_PROC_SPAWN_THREAD));
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}
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SharedPtr<Thread> Process::CreateThread() {
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SharedPtr<Thread> thread{new Thread(*this, next_thread_id_++, 0)};
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@ -29,15 +32,6 @@ SharedPtr<Thread> Process::CreateThread() {
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return thread;
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}
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void Process::CreateThread(uint64_t entry) {
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Thread* thread = new Thread(*this, next_thread_id_++, entry);
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threads_.PushBack(thread);
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caps_.PushBack(new Capability(this, Capability::PROCESS, Z_INIT_PROC_SELF,
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ZC_PROC_SPAWN_PROC | ZC_PROC_SPAWN_THREAD));
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thread->SetState(Thread::RUNNABLE);
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gScheduler->Enqueue(thread);
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}
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SharedPtr<Thread> Process::GetThread(uint64_t tid) {
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auto iter = threads_.begin();
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while (iter != threads_.end()) {
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@ -25,7 +25,6 @@ class Process {
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VirtualMemory& vmm() { return vmm_; }
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SharedPtr<Thread> CreateThread();
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void CreateThread(uint64_t entry);
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SharedPtr<Thread> GetThread(uint64_t tid);
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SharedPtr<Capability> GetCapability(uint64_t cid);
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@ -74,7 +74,7 @@ uint64_t ProcessSpawnElf(ZProcessSpawnElfReq* req) {
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SharedPtr<Process> proc = MakeShared<Process>();
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gProcMan->InsertProcess(proc);
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uint64_t entry = LoadElfProgram(*proc, req->elf_base, req->elf_size);
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proc->CreateThread(entry);
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proc->CreateThread()->Start(entry, 0, 0);
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return 0;
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}
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