[Glacier] Add buffer types for holding bytes and capabilities.
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#pragma once
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#include <stdint.h>
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#include "glacier/string/string.h"
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namespace glcr {
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class ByteBuffer {
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public:
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ByteBuffer(uint64_t size) : buffer_(new uint8_t[size]) {}
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ByteBuffer(const ByteBuffer&) = delete;
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ByteBuffer(ByteBuffer&&) = delete;
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~ByteBuffer() { delete[] buffer_; }
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template <typename T>
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void WriteAt(uint64_t offset, const T& object) {
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// FIXME: Add bounds check here.
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*reinterpret_cast<T*>(buffer_ + offset) = object;
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}
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void WriteStringAt(uint64_t offset, const String& string) {
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for (uint64_t i = 0; i < string.length(); i++) {
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buffer_[offset + i] = string[i];
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}
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}
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template <typename T>
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const T& At(uint64_t offset) const {
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return *reinterpret_cast<T*>(buffer_ + offset);
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}
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String StringAt(uint64_t offset, uint64_t length) const {
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return String(reinterpret_cast<char*>(buffer_ + offset), length);
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}
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// private:
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uint8_t* buffer_;
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};
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} // namespace glcr
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@ -0,0 +1,24 @@
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#pragma once
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#include <stdint.h>
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namespace glcr {
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// TODO: Hold cap type instead of uint64_t
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class CapBuffer {
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public:
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CapBuffer(uint64_t size) : buffer_(new uint64_t[size]) {}
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CapBuffer(const CapBuffer&) = delete;
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CapBuffer(CapBuffer&&) = delete;
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~CapBuffer() { delete[] buffer_; }
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uint64_t At(uint64_t offset) const { return buffer_[offset]; }
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void WriteAt(uint64_t offset, uint64_t cap) { buffer_[offset] = cap; }
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private:
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uint64_t* buffer_;
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};
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} // namespace glcr
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@ -5,4 +5,5 @@
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[[nodiscard]] void* operator new[](uint64_t size) { return malloc(size); }
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void operator delete(void*, uint64_t) {}
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void operator delete[](void*) {}
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void operator delete[](void*, uint64_t) {}
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