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2 Commits

Author SHA1 Message Date
Drew Galbraith de49dcc01a Move scheduler to new global class format. 2023-05-29 23:48:32 -07:00
Drew Galbraith 7fe6c24aa5 Add a ProcessManager class to store Process objects.
Trying out a new method for exposing global objects directly via a
variable.
2023-05-29 23:35:44 -07:00
11 changed files with 167 additions and 153 deletions

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@ -14,6 +14,7 @@ add_executable(zion
scheduler/context_switch.s
scheduler/jump_user_space.s
scheduler/process.cpp
scheduler/process_manager.cpp
scheduler/scheduler.cpp
scheduler/thread.cpp
syscall/syscall.cpp

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@ -123,7 +123,7 @@ extern "C" void interrupt_timer(InterruptFrame*) {
dbgln("timer: %us", cnt * 50 / 1000);
}
outb(PIC1_COMMAND, PIC_EOI);
sched::Preempt();
gScheduler->Preempt();
}
void EnablePic() {

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@ -4,7 +4,7 @@
#include "debug/debug.h"
#include "loader/elf_loader.h"
#include "scheduler/process.h"
#include "scheduler/scheduler.h"
#include "scheduler/process_manager.h"
namespace {
@ -25,6 +25,6 @@ const limine_file& GetInitProgram() {
void LoadInitProgram() {
const limine_file& init_prog = GetInitProgram();
sched::InsertProcess(
gProcMan->InsertProcess(
new Process(reinterpret_cast<uint64_t>(init_prog.address)));
}

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@ -31,7 +31,7 @@ Process::Process(uint64_t elf_ptr) : id_(gNextId++), state_(RUNNING) {
void Process::CreateThread(uint64_t elf_ptr) {
Thread* thread = new Thread(this, next_thread_id_++, elf_ptr);
threads_.PushBack(thread);
sched::EnqueueThread(thread);
gScheduler->Enqueue(thread);
}
SharedPtr<Thread> Process::GetThread(uint64_t tid) {

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@ -0,0 +1,34 @@
#include "scheduler/process_manager.h"
ProcessManager* gProcMan = nullptr;
void ProcessManager::Init() {
gProcMan = new ProcessManager();
gProcMan->InsertProcess(Process::RootProcess());
}
void ProcessManager::InsertProcess(const SharedPtr<Process>& proc) {
proc_list_.PushBack(proc);
}
Process& ProcessManager::FromId(uint64_t pid) {
auto iter = proc_list_.begin();
while (iter != proc_list_.end()) {
if (iter->id() == pid) {
return **iter;
}
++iter;
}
panic("Searching for invalid process id");
return *((Process*)0);
}
void ProcessManager::DumpProcessStates() {
dbgln("Process States: %u", proc_list_.size());
auto iter = proc_list_.begin();
while (iter != proc_list_.end()) {
dbgln("%u: %u", iter->id(), iter->GetState());
++iter;
}
}

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@ -0,0 +1,23 @@
#pragma once
#include "lib/linked_list.h"
#include "lib/shared_ptr.h"
#include "scheduler/process.h"
class ProcessManager {
public:
// Initializes the ProcessManager
// and stores it in the global variable.
static void Init();
void InsertProcess(const SharedPtr<Process>& proc);
Process& FromId(uint64_t id);
void DumpProcessStates();
private:
// TODO: This should be a hashmap.
LinkedList<SharedPtr<Process>> proc_list_;
};
extern ProcessManager* gProcMan;

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@ -2,136 +2,86 @@
#include "debug/debug.h"
#include "lib/linked_list.h"
#include "scheduler/process_manager.h"
namespace sched {
namespace {
extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp);
void DumpProcessStates(LinkedList<SharedPtr<Process>>& proc_list) {
dbgln("Process States: %u", proc_list.size());
auto iter = proc_list.begin();
while (iter != proc_list.end()) {
dbgln("%u: %u", iter->id(), iter->GetState());
++iter;
}
}
class Scheduler {
public:
Scheduler() {
SharedPtr<Process> root = Process::RootProcess();
sleep_thread_ = root->GetThread(0);
// TODO: Implement a separate sleep thread?
current_thread_ = sleep_thread_;
proc_list_.PushBack(root);
}
void Enable() { enabled_ = true; }
Process& CurrentProcess() { return CurrentThread().process(); }
Thread& CurrentThread() { return *current_thread_; }
void InsertProcess(Process* process) { proc_list_.PushBack(process); }
void Enqueue(Thread* thread) { runnable_threads_.PushBack(thread); }
void SwapToCurrent(Thread& prev) {
if (current_thread_->GetState() != Thread::RUNNABLE) {
panic("Swapping to non-runnable thread.");
}
current_thread_->SetState(Thread::RUNNING);
context_switch(prev.Rsp0Ptr(), current_thread_->Rsp0Ptr());
asm volatile("sti");
}
void Preempt() {
if (!enabled_) {
return;
}
asm volatile("cli");
if (current_thread_ == sleep_thread_) {
// Sleep should never be preempted. (We should yield it if another thread
// becomes scheduleable).
return;
}
if (runnable_threads_.size() == 0) {
// Continue.
return;
}
SharedPtr<Thread> prev = current_thread_;
prev->SetState(Thread::RUNNABLE);
current_thread_ = runnable_threads_.CycleFront(prev);
SwapToCurrent(*prev);
}
void Yield() {
if (!enabled_) {
dbgln("WARN Scheduler skipped yield.");
return;
}
asm volatile("cli");
SharedPtr<Thread> prev = current_thread_;
if (prev == sleep_thread_) {
if (runnable_threads_.size() == 0) {
panic("Sleep thread yielded without next.");
return;
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
prev->SetState(Thread::RUNNABLE);
}
} else {
if (runnable_threads_.size() == 0) {
current_thread_ = sleep_thread_;
dbgln("Sleeping");
DumpProcessStates(proc_list_);
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
}
}
SwapToCurrent(*prev);
}
private:
bool enabled_ = false;
// TODO: move this to a separate process manager class.
LinkedList<SharedPtr<Process>> proc_list_;
SharedPtr<Thread> current_thread_;
LinkedList<SharedPtr<Thread>> runnable_threads_;
SharedPtr<Thread> sleep_thread_;
};
static Scheduler* gScheduler = nullptr;
Scheduler& GetScheduler() {
if (!gScheduler) {
panic("Scheduler not initialized");
}
return *gScheduler;
}
} // namespace
void InitScheduler() { gScheduler = new Scheduler(); }
void EnableScheduler() { GetScheduler().Enable(); }
Scheduler* gScheduler = nullptr;
void Preempt() { GetScheduler().Preempt(); }
void Yield() { GetScheduler().Yield(); }
void Scheduler::Init() { gScheduler = new Scheduler(); }
Scheduler::Scheduler() {
Process& root = gProcMan->FromId(0);
sleep_thread_ = root.GetThread(0);
// TODO: Implement a separate sleep thread?
current_thread_ = sleep_thread_;
}
void InsertProcess(Process* process) { GetScheduler().InsertProcess(process); }
void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); }
void Scheduler::SwapToCurrent(Thread& prev) {
if (current_thread_->GetState() != Thread::RUNNABLE) {
panic("Swapping to non-runnable thread.");
}
current_thread_->SetState(Thread::RUNNING);
Process& CurrentProcess() { return GetScheduler().CurrentProcess(); }
Thread& CurrentThread() { return GetScheduler().CurrentThread(); }
context_switch(prev.Rsp0Ptr(), current_thread_->Rsp0Ptr());
} // namespace sched
asm volatile("sti");
}
void Scheduler::Preempt() {
if (!enabled_) {
return;
}
asm volatile("cli");
if (current_thread_ == sleep_thread_) {
// Sleep should never be preempted. (We should yield it if another thread
// becomes scheduleable).
return;
}
if (runnable_threads_.size() == 0) {
// Continue.
return;
}
SharedPtr<Thread> prev = current_thread_;
prev->SetState(Thread::RUNNABLE);
current_thread_ = runnable_threads_.CycleFront(prev);
SwapToCurrent(*prev);
}
void Scheduler::Yield() {
if (!enabled_) {
dbgln("WARN Scheduler skipped yield.");
return;
}
asm volatile("cli");
SharedPtr<Thread> prev = current_thread_;
if (prev == sleep_thread_) {
if (runnable_threads_.size() == 0) {
panic("Sleep thread yielded without next.");
return;
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
prev->SetState(Thread::RUNNABLE);
}
} else {
if (runnable_threads_.size() == 0) {
current_thread_ = sleep_thread_;
dbgln("Sleeping");
gProcMan->DumpProcessStates();
} else {
// FIXME: Memory operation.
current_thread_ = runnable_threads_.PopFront();
}
}
SwapToCurrent(*prev);
}

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@ -3,31 +3,35 @@
#include "scheduler/process.h"
#include "scheduler/thread.h"
namespace sched {
class Scheduler {
public:
// Initializes the scheduler in a disabled state.
//
// Requires the process manager to have been initialized.
static void Init();
// Create the scheduler object in a disabled state,
// processes can be added but will not be scheduled.
void InitScheduler();
void Enable() { enabled_ = true; }
// Enables the scheduler such that processes will yield on ticks.
void EnableScheduler();
Process& CurrentProcess() { return current_thread_->process(); }
Thread& CurrentThread() { return *current_thread_; }
// Preempts the current thread and flags it as runnable in the queue.
// Generally used by the timer to move to the next timeslice.
void Preempt();
void Enqueue(const SharedPtr<Thread> thread) {
runnable_threads_.PushBack(thread);
}
// Current thread yields and is not rescheduled until some external process
// adds it.
// Used when a thread blocks or exits.
void Yield();
void Preempt();
void Yield();
// Scheduler will take ownership
// of the created process.
void InsertProcess(Process* proc);
private:
bool enabled_ = false;
void EnqueueThread(Thread* thread);
SharedPtr<Thread> current_thread_;
LinkedList<SharedPtr<Thread>> runnable_threads_;
Process& CurrentProcess();
Thread& CurrentThread();
SharedPtr<Thread> sleep_thread_;
} // namespace sched
Scheduler();
void SwapToCurrent(Thread& prev);
};
extern Scheduler* gScheduler;

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@ -13,7 +13,7 @@ extern "C" void jump_user_space(uint64_t rip, uint64_t rsp);
extern "C" void thread_init() {
asm("sti");
sched::CurrentThread().Init();
gScheduler->CurrentThread().Init();
panic("Reached end of thread.");
}
@ -54,5 +54,5 @@ void Thread::Exit() {
dbgln("[%u.%u] Exiting", pid(), id_);
state_ = FINISHED;
process_->CheckState();
sched::Yield();
gScheduler->Yield();
}

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@ -30,7 +30,7 @@ extern "C" void syscall_enter();
// Used by syscall_enter.s
extern "C" uint64_t GetKernelRsp() {
return sched::CurrentThread().Rsp0Start();
return gScheduler->CurrentThread().Rsp0Start();
}
void InitSyscall() {
@ -54,7 +54,7 @@ void InitSyscall() {
}
extern "C" void SyscallHandler(uint64_t call_id, char* message) {
Thread& thread = sched::CurrentThread();
Thread& thread = gScheduler->CurrentThread();
switch (call_id) {
case Z_THREAD_EXIT:
thread.Exit();

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@ -8,6 +8,7 @@
#include "memory/kernel_heap.h"
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "scheduler/process_manager.h"
#include "scheduler/scheduler.h"
#include "syscall/syscall.h"
@ -28,16 +29,17 @@ extern "C" void zion() {
InitSyscall();
dbgln("[boot] Init scheduler.");
ProcessManager::Init();
Scheduler::Init();
// Schedule every 50ms.
SetFrequency(/* hertz= */ 20);
sched::InitScheduler();
dbgln("[boot] Loading sys init program.");
LoadInitProgram();
dbgln("[boot] Init finished, yielding.");
sched::EnableScheduler();
sched::Yield();
gScheduler->Enable();
gScheduler->Yield();
dbgln("Sleeping!");
while (1)