#pragma once #include #include #include #include #include #include #include #include #include #include "capability/capability.h" #include "include/ztypes.h" #include "object/mutex.h" struct IpcMessage { glcr::Array data; glcr::Vector> caps; glcr::RefPtr reply_cap; }; class MessageQueue { public: virtual ~MessageQueue() {} virtual glcr::ErrorCode PushBack(IpcMessage&&) = 0; virtual glcr::ErrorOr PopFront(uint64_t data_buf_size, uint64_t cap_buf_size) = 0; virtual bool empty() = 0; protected: glcr::RefPtr mutex_ = Mutex::Create(); // FIXME: This maybe shouldn't be shared between classes since the // SingleMessageQueue should only ever have one blocked thread. glcr::IntrusiveList blocked_threads_; }; class UnboundedMessageQueue : public MessageQueue { public: UnboundedMessageQueue() {} UnboundedMessageQueue(const UnboundedMessageQueue&) = delete; UnboundedMessageQueue& operator=(const UnboundedMessageQueue&) = delete; virtual ~UnboundedMessageQueue() override {} glcr::ErrorCode PushBack(IpcMessage&& message) override; glcr::ErrorOr PopFront(uint64_t data_buf_size, uint64_t cap_buf_size) override; void WriteKernel(uint64_t init, glcr::RefPtr cap); bool empty() override { MutexHolder h(mutex_); return pending_messages_.size() == 0; } private: glcr::LinkedList pending_messages_; }; class SingleMessageQueue : public MessageQueue { public: SingleMessageQueue() {} SingleMessageQueue(const SingleMessageQueue&) = delete; SingleMessageQueue(SingleMessageQueue&&) = delete; virtual ~SingleMessageQueue() override {} glcr::ErrorCode PushBack(IpcMessage&&) override; glcr::ErrorOr PopFront(uint64_t data_buf_size, uint64_t cap_buf_size) override; bool empty() override { MutexHolder h(mutex_); return has_written_ == false; }; private: bool has_written_ = false; bool has_read_ = false; IpcMessage message_; };