#pragma once #include "glacier/status/error.h" #include "glacier/string/string.h" namespace glcr { class Status { public: static Status Ok() { return {}; } Status(ErrorCode code) : code_(code), message_() {} Status(ErrorCode code, StringView message) : code_(code), message_(message) {} explicit operator bool() const { return ok(); } bool ok() const { return code_ == OK; } ErrorCode code() const { return code_; } StringView message() const { return message_; } private: ErrorCode code_; String message_; Status() : code_(OK) {} }; inline Status InvalidArgument(StringView message) { return Status(INVALID_ARGUMENT, message); } inline Status NotFound(StringView message) { return Status(NOT_FOUND, message); } inline Status PermissionDenied(StringView message) { return Status(PERMISSION_DENIED, message); } inline Status NullPtr(StringView message) { return Status(NULL_PTR, message); } inline Status Empty(StringView message) { return Status(EMPTY, message); } inline Status AlreadyExists(StringView message) { return Status(ALREADY_EXISTS, message); } inline Status BufferSize(StringView message) { return Status(BUFFER_SIZE, message); } inline Status FailedPrecondition(StringView message) { return Status(FAILED_PRECONDITION, message); } inline Status Internal(StringView message) { return Status(INTERNAL, message); } inline Status Unimplemented(StringView message) { return Status(UNIMPLEMENTED, message); } inline Status Exhausted(StringView message) { return Status(EXHAUSTED, message); } inline Status InvalidResponse(StringView message) { return Status(INVALID_RESPONSE, message); } #define RETURN_ERROR(expr) \ { \ glcr::Status _tmp_err = expr; \ if (!_tmp_err) { \ return _tmp_err; \ } \ } } // namespace glcr