#include "scheduler/scheduler.h" #include "common/gdt.h" #include "debug/debug.h" #include "scheduler/process_manager.h" namespace { extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp); } // namespace Scheduler* gScheduler = nullptr; void Scheduler::Init() { gScheduler = new Scheduler(); } Scheduler::Scheduler() { Process& root = gProcMan->FromId(0); sleep_thread_ = root.GetThread(0); // TODO: Implement a separate sleep thread? current_thread_ = sleep_thread_; } void Scheduler::SwapToCurrent(Thread& prev) { if (current_thread_->GetState() != Thread::RUNNABLE) { panic("Swapping to non-runnable thread."); } current_thread_->SetState(Thread::RUNNING); SetRsp0(current_thread_->Rsp0Start()); context_switch(prev.Rsp0Ptr(), current_thread_->Rsp0Ptr()); asm volatile("sti"); } void Scheduler::Preempt() { if (!enabled_) { return; } asm volatile("cli"); if (current_thread_ == sleep_thread_) { // Sleep should never be preempted. (We should yield it if another thread // becomes scheduleable). // FIXME: We should yield these threads instead of preempting them. if (runnable_threads_.size() > 0) { current_thread_ = runnable_threads_.PopFront(); sleep_thread_->SetState(Thread::RUNNABLE); SwapToCurrent(*sleep_thread_); } else { asm volatile("sti"); } return; } if (runnable_threads_.size() == 0) { // Continue. asm volatile("sti"); return; } glcr::RefPtr prev = current_thread_; prev->SetState(Thread::RUNNABLE); runnable_threads_.PushBack(prev); current_thread_ = runnable_threads_.PopFront(); SwapToCurrent(*prev); } void Scheduler::Yield() { if (!enabled_) { dbgln("WARN Scheduler skipped yield."); return; } asm volatile("cli"); glcr::RefPtr prev = current_thread_; if (prev == sleep_thread_) { if (runnable_threads_.size() == 0) { panic("Sleep thread yielded without next."); return; } else { current_thread_ = runnable_threads_.PopFront(); prev->SetState(Thread::RUNNABLE); } } else { if (runnable_threads_.size() == 0) { current_thread_ = sleep_thread_; dbgln("Sleeping"); } else { current_thread_ = runnable_threads_.PopFront(); } } SwapToCurrent(*prev); }