#include "scheduler/process.h" #include "debug/debug.h" #include "memory/paging_util.h" #include "memory/physical_memory.h" #include "scheduler/scheduler.h" #include "scheduler/thread.h" namespace { static uint64_t gNextId = 1; } SharedPtr Process::RootProcess() { uint64_t pml4_addr = 0; asm volatile("mov %%cr3, %0;" : "=r"(pml4_addr)); SharedPtr proc(new Process(0, pml4_addr)); proc->threads_.PushBack(Thread::RootThread(proc.ptr())); proc->next_thread_id_ = 1; return proc; } Process::Process() : id_(gNextId++), state_(RUNNING) { cr3_ = phys_mem::AllocatePage(); InitializePml4(cr3_); } void Process::CreateThread(uint64_t entry) { Thread* thread = new Thread(this, next_thread_id_++, entry); threads_.PushBack(thread); gScheduler->Enqueue(thread); } SharedPtr Process::GetThread(uint64_t tid) { auto iter = threads_.begin(); while (iter != threads_.end()) { if (iter->tid() == tid) { return *iter; } ++iter; } panic("Bad thread access."); return nullptr; } void Process::CheckState() { auto iter = threads_.begin(); while (iter != threads_.end()) { if (iter->GetState() != Thread::FINISHED) { return; } ++iter; } state_ = FINISHED; }