#include "object/process.h" #include "debug/debug.h" #include "include/zcall.h" #include "memory/paging_util.h" #include "memory/physical_memory.h" #include "object/thread.h" #include "scheduler/scheduler.h" namespace { static uint64_t gNextId = 1; } glcr::RefPtr Process::RootProcess() { glcr::RefPtr proc = glcr::MakeRefCounted(0); proc->threads_.PushBack(Thread::RootThread(*proc)); proc->next_thread_id_ = 1; return proc; } glcr::RefPtr Process::Create() { return glcr::MakeRefCounted(); } Process::Process() : id_(gNextId++), vmas_(glcr::MakeRefCounted()), state_(RUNNING) {} glcr::RefPtr Process::CreateThread() { MutexHolder lock(mutex_); glcr::RefPtr thread = glcr::MakeRefCounted(*this, next_thread_id_++); threads_.PushBack(thread); return thread; } glcr::RefPtr Process::GetThread(uint64_t tid) { MutexHolder lock(mutex_); if (tid >= threads_.size()) { panic("Bad thread access %u on process %u with %u threads.", tid, id_, threads_.size()); } return threads_[tid]; } void Process::CheckState() { MutexHolder lock(mutex_); for (uint64_t i = 0; i < threads_.size(); i++) { if (threads_[i]->GetState() != Thread::FINISHED) { return; } } state_ = FINISHED; } glcr::RefPtr Process::ReleaseCapability(uint64_t cid) { return caps_.ReleaseCapability(cid); } glcr::RefPtr Process::GetCapability(uint64_t cid) { return caps_.GetCapability(cid); } uint64_t Process::AddExistingCapability(const glcr::RefPtr& cap) { return caps_.AddExistingCapability(cap); }