#include "util/debug.h" #include #include void dbgln(glcr::StringView string) { (void)ZDebug(string.data(), string.size()); } void check(uint64_t code) { if (code == glcr::OK) { return; } dbgln("crash!"); (void)ZProcessExit(code); } void check(const glcr::Status& status) { if (status.ok()) { return; } dbgln("Crash: {}", status.message()); (void)ZProcessExit(status.code()); } void crash(const char* str, uint64_t code) { dbgln(str); (void)ZProcessExit(code); }