// Generated file - DO NOT MODIFY #include "{{file}}.client.h" #include #include #include {% for interface in interfaces %} {% for method in interface.methods %} glcr::ErrorCode {{interface.name}}Client::{{method.name}}(const {{method.request}}& request, {{method.response}}& response) { uint64_t buffer_size = kBufferSize; uint64_t cap_size = kCapBufferSize; const uint32_t kSentinel = 0xBEEFDEAD; buffer_.WriteAt(0, kSentinel); buffer_.WriteAt(8, {{loop.index0}}); uint64_t length = request.SerializeToBytes(buffer_, /*offset=*/16, cap_buffer_); buffer_.WriteAt(4, 16 + length); z_cap_t reply_port_cap; // FIXME: We need to be able to send capabilities via endpoint call. RET_ERR(ZEndpointSend(endpoint_, 16 + length, buffer_.RawPtr(), &reply_port_cap)); // FIXME: Add a way to zero out the first buffer. RET_ERR(ZReplyPortRecv(reply_port_cap, &buffer_size, buffer_.RawPtr(), &cap_size, cap_buffer_.RawPtr())); if (buffer_.At(0) != kSentinel) { return glcr::INVALID_RESPONSE; } // Check Response Code. RET_ERR(buffer_.At(8)); response.ParseFromBytes(buffer_, 16, cap_buffer_); return glcr::OK; } {% endfor %} {% endfor %}