#pragma once #include // Forward decl due to cyclic dependency. class Process; class Thread { public: enum State { UNSPECIFIED, CREATED, RUNNING, RUNNABLE, BLOCKED, FINISHED, }; static Thread* RootThread(Process* root_proc); explicit Thread(Process* proc, uint64_t tid, uint64_t elf_ptr); uint64_t tid() { return id_; }; uint64_t pid(); Process& process() { return *process_; } uint64_t* Rsp0Ptr() { return &rsp0_; } uint64_t Rsp0Start() { return rsp0_start_; } // Called the first time the thread starts up. void Init(); // State Management. State GetState() { return state_; }; void SetState(State state) { state_ = state; } void Exit(); private: // Special constructor for the root thread only. Thread(Process* proc) : process_(proc), id_(0) {} Process* process_; uint64_t id_; State state_ = RUNNABLE; uint64_t elf_ptr_; // Stack pointer to take on resume. // Stack will contain the full thread context. uint64_t rsp0_; // Stack pointer to take when returning from userspace. // I don't think me mind clobbering the stack here. uint64_t rsp0_start_; };