#include "scheduler/scheduler.h" #include "debug/debug.h" #include "lib/linked_list.h" namespace sched { namespace { extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp); void DumpProcessStates(LinkedList>& proc_list) { dbgln("Process States: %u", proc_list.size()); auto iter = proc_list.begin(); while (iter != proc_list.end()) { dbgln("%u: %u", iter->id(), iter->GetState()); ++iter; } } class Scheduler { public: Scheduler() { SharedPtr root = Process::RootProcess(); sleep_thread_ = root->GetThread(0); runnable_threads_.PushBack(sleep_thread_); proc_list_.PushBack(Process::RootProcess()); } void Enable() { enabled_ = true; } Process& CurrentProcess() { return CurrentThread().process(); } Thread& CurrentThread() { return *runnable_threads_.PeekFront(); } void InsertProcess(Process* process) { proc_list_.PushBack(process); } void Enqueue(Thread* thread) { runnable_threads_.PushBack(thread); } void Yield() { if (!enabled_) { return; } asm volatile("cli"); SharedPtr prev; if (CurrentThread().GetState() == Thread::RUNNING) { prev = runnable_threads_.CycleFront(); prev->SetState(Thread::RUNNABLE); } else { // This technically is a memory operation but should only occur when a // thread is blocking so may be ok? prev = runnable_threads_.PopFront(); } SharedPtr next; if (runnable_threads_.size() == 0) { next = sleep_thread_; DumpProcessStates(proc_list_); } else { next = runnable_threads_.PeekFront(); } if (next->GetState() != Thread::RUNNABLE) { panic("Non-runnable thread in the queue"); } // Needs to be before the next == prev check // otherwise the active thread will be RUNNABLE instead of RUNNING. next->SetState(Thread::RUNNING); if (next == prev) { dbgln("No next thread, continue"); return; } context_switch(prev->Rsp0Ptr(), next->Rsp0Ptr()); asm volatile("sti"); } private: bool enabled_ = false; // TODO: move this to a separate process manager class. LinkedList> proc_list_; LinkedList> runnable_threads_; SharedPtr sleep_thread_; }; static Scheduler* gScheduler = nullptr; Scheduler& GetScheduler() { if (!gScheduler) { panic("Scheduler not initialized"); } return *gScheduler; } } // namespace void InitScheduler() { gScheduler = new Scheduler(); } void EnableScheduler() { GetScheduler().Enable(); } void Yield() { GetScheduler().Yield(); } void InsertProcess(Process* process) { GetScheduler().InsertProcess(process); } void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); } Process& CurrentProcess() { return GetScheduler().CurrentProcess(); } Thread& CurrentThread() { return GetScheduler().CurrentThread(); } } // namespace sched