#include "object/mutex.h" #include "scheduler/scheduler.h" glcr::RefPtr Mutex::Create() { return glcr::AdoptPtr(new Mutex()); } // FIXME: We almost certainly have some race conditions // between this and unlock where we could end up with // a thread in the blocked_threads_ queue while noone is holding the lock. void Mutex::Lock() { while (__atomic_fetch_or(&lock_, 0x1, __ATOMIC_SEQ_CST) == 0x1) { auto thread = gScheduler->CurrentThread(); thread->SetState(Thread::BLOCKED); blocked_threads_.PushBack(thread); gScheduler->Yield(); } } // FIXME: Check that this thread is the one that is holding the mutex before // releasing it. void Mutex::Release() { lock_ = 0; if (blocked_threads_.size() > 0) { auto thread = blocked_threads_.PopFront(); thread->SetState(Thread::RUNNABLE); gScheduler->Enqueue(thread); } }