// Generated file - DO NOT MODIFY #include "{{file}}.client.h" #include #include {% for interface in interfaces %} {% for method in interface.methods %} glcr::ErrorCode {{method.name}}(const {{method.request}}& request, {{method.response}}& response) { uint64_t buffer_size = 0x1000; // FIXME: Maybe raise this limit. uint64_t cap_size = 100; glcr::ByteBuffer buffer(buffer_size); glcr::CapBuffer caps(cap_size); const uint32_t kSentinel = 0xBEEFDEAD; buffer.WriteAt(0, kSentinel); buffer.WriteAt(8, {method_number}); uint64_t length = request.SerializeToBytes(buffer, /*offset=*/16, caps); buffer.WriteAt(4, 16 + length); z_cap_t reply_port_cap; // FIXME: We need to be able to send capabilities via endpoint call. RET_ERR(ZEndpointSend(endpoint_, 16 + length, buffer.RawPtr())); // FIXME: Add a way to zero out the first buffer. glcr::ByteBuffer recv_buffer(buffer_size); glcr::CapBuffer recv_caps(cap_size); RET_ERR(ZReplyPortRecv(reply_port_cap, &buffer_size, recv_buffer.RawPtr(), &cap_size, recv_caps.RawPtr())); if (recv_buffer.At(0) != kSentinel) { return glcr::INVALID_RESPONSE; } // Check Response Code. RET_ERR(recv_buffer.At(8)); response.ParseFromBytes(recv_buffer, 16, recv_caps); return glcr::OK; } {% endfor %} {% endfor %}