#include "scheduler/scheduler.h" #include "debug/debug.h" namespace sched { namespace { extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp); // Simple linked list class with the intent of eventually replacing this with a // map. class ProcList { public: ProcList() {} // Takes ownership. void InsertProcess(Process* proc) { if (front_ == nullptr) { front_ = new ProcEntry{ .proc = proc, .next = nullptr, }; return; } ProcEntry* back = front_; while (back->next != nullptr) { back = back->next; } back->next = new ProcEntry{ .proc = proc, .next = nullptr, }; } private: struct ProcEntry { Process* proc; ProcEntry* next; }; ProcEntry* front_ = nullptr; }; class Scheduler { public: Scheduler() { Process* root = Process::RootProcess(); current_thread_ = root->GetThread(0); proc_list_.InsertProcess(Process::RootProcess()); } void Enable() { enabled_ = true; } Process& CurrentProcess() { return current_thread_->process(); } Thread& CurrentThread() { return *current_thread_; } void Enqueue(Thread* thread) { Thread* back = current_thread_; while (back->next_thread_ != nullptr) { back = back->next_thread_; } back->next_thread_ = thread; } void Yield() { if (!enabled_) { return; } asm volatile("cli"); if (current_thread_->next_thread_ == nullptr) { dbgln("No next thread, continue"); return; } Thread* prev = current_thread_; current_thread_ = current_thread_->next_thread_; prev->next_thread_ = nullptr; Enqueue(prev); context_switch(prev->Rsp0Ptr(), current_thread_->Rsp0Ptr()); asm volatile("sti"); } private: bool enabled_ = false; ProcList proc_list_; Thread* current_thread_; }; static Scheduler* gScheduler = nullptr; Scheduler& GetScheduler() { if (!gScheduler) { panic("Scheduler not initialized"); } return *gScheduler; } } // namespace void InitScheduler() { gScheduler = new Scheduler(); } void EnableScheduler() { GetScheduler().Enable(); } void Yield() { GetScheduler().Yield(); } void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); } Process& CurrentProcess() { return GetScheduler().CurrentProcess(); } Thread& CurrentThread() { return GetScheduler().CurrentThread(); } } // namespace sched