// Generated file - DO NOT MODIFY #pragma once #include #include #include #include #include namespace srv::file { class OpenFileRequest { public: OpenFileRequest() {} // Delete copy and move until implemented. OpenFileRequest(const OpenFileRequest&) = delete; OpenFileRequest(OpenFileRequest&&) = delete; void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset); void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&); uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const; uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const; const glcr::String& path() const { return path_; } void set_path(const glcr::String& value) { path_ = value; } const glcr::Vector& options() const { return options_; } void add_options(const uint64_t& value) { options_.PushBack(value); } private: glcr::String path_; glcr::Vector options_; // Parses everything except for caps. void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset); }; class File { public: File() {} // Delete copy and move until implemented. File(const File&) = delete; File(File&&) = delete; void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset); void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&); uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const; uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const; const glcr::String& path() const { return path_; } void set_path(const glcr::String& value) { path_ = value; } const uint64_t& attrs() const { return attrs_; } void set_attrs(const uint64_t& value) { attrs_ = value; } const z_cap_t& mem_cap() const { return mem_cap_; } void set_mem_cap(const z_cap_t& value) { mem_cap_ = value; } private: glcr::String path_; uint64_t attrs_; z_cap_t mem_cap_; // Parses everything except for caps. void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset); }; } // namepace srv::file