#pragma once #include "status/error.h" #include "string/string.h" namespace glcr { class Status { public: static Status Ok() { return {}; } Status(ErrorCode code) : code_(code), message_() {} Status(ErrorCode code, StringView message) : code_(code), message_(message) {} explicit operator bool() { return ok(); } bool ok() { return code_ == OK; } ErrorCode code() { return code_; } StringView message() { return message_; } private: ErrorCode code_; String message_; Status(); }; Status InvalidArgument(StringView message) { return Status(INVALID_ARGUMENT, message); } Status NotFound(StringView message) { return Status(NOT_FOUND, message); } Status PermissionDenied(StringView message) { return Status(PERMISSION_DENIED, message); } Status NullPtr(StringView message) { return Status(NULL_PTR, message); } Status Empty(StringView message) { return Status(EMPTY, message); } Status AlreadyExists(StringView message) { return Status(ALREADY_EXISTS, message); } Status BufferSize(StringView message) { return Status(BUFFER_SIZE, message); } Status FailedPrecondition(StringView message) { return Status(FAILED_PRECONDITION, message); } Status Internal(StringView message) { return Status(INTERNAL, message); } Status Unimplemented(StringView message) { return Status(UNIMPLEMENTED, message); } Status Exhausted(StringView message) { return Status(EXHAUSTED, message); } Status InvalidResponse(StringView message) { return Status(INVALID_RESPONSE, message); } } // namespace glcr