#include "lib/memory_mapping_tree.h" #include #include "debug/debug.h" template <> void glcr::StrFormatValue(glcr::StringBuilder& builder, const MemoryMappingTree::MemoryMapping& value, glcr::StringView opts) { builder.PushBack( glcr::StrFormat("Range {x}-{x}", value.vaddr_base, value.vaddr_limit)); } glcr::ErrorCode MemoryMappingTree::AddInMemoryObject( uint64_t vaddr, const glcr::RefPtr& object) { // TODO: This implementation is inefficient as it traverses the tree a lot, we // should have some solution with iterators to avoid this. auto predecessor_or = mapping_tree_.Predecessor(vaddr); if (predecessor_or && predecessor_or.value().get().vaddr_limit > vaddr) { return glcr::ALREADY_EXISTS; } if (mapping_tree_.Find(vaddr)) { return glcr::ALREADY_EXISTS; } auto successor_or = mapping_tree_.Successor(vaddr); if (successor_or && successor_or.value().get().vaddr_base < vaddr + object->size()) { return glcr::ALREADY_EXISTS; } mapping_tree_.Insert(vaddr, MemoryMapping{ .vaddr_base = vaddr, .vaddr_limit = vaddr + object->size(), .mem_object = object, }); return glcr::OK; } glcr::ErrorCode MemoryMappingTree::FreeMemoryRange(uint64_t vaddr_base, uint64_t vaddr_limit) { if (vaddr_limit <= vaddr_base) { return glcr::INVALID_ARGUMENT; } auto predecessor_or = mapping_tree_.Predecessor(vaddr_base); if (predecessor_or && predecessor_or.value().get().vaddr_limit > vaddr_base) { return glcr::FAILED_PRECONDITION; } auto last_predecessor_or = mapping_tree_.Predecessor(vaddr_limit); if (last_predecessor_or && last_predecessor_or.value().get().vaddr_limit > vaddr_limit) { return glcr::FAILED_PRECONDITION; } auto find_or = mapping_tree_.Find(vaddr_base); if (find_or) { mapping_tree_.Delete(vaddr_base); } while (true) { auto successor_or = mapping_tree_.Successor(vaddr_base); if (!successor_or || successor_or.value().get().vaddr_base >= vaddr_limit) { return glcr::OK; } mapping_tree_.Delete(successor_or.value().get().vaddr_base); } } glcr::ErrorOr MemoryMappingTree::GetPhysicalPageAtVaddr( uint64_t vaddr) { auto mapping_or = GetMemoryMappingForAddr(vaddr); if (!mapping_or) { return glcr::NOT_FOUND; } MemoryMapping& mapping = mapping_or.value(); return mapping.mem_object->PhysicalPageAtOffset(vaddr - mapping.vaddr_base); } glcr::Optional> MemoryMappingTree::GetMemoryMappingForAddr(uint64_t vaddr) { auto mapping_or = mapping_tree_.Predecessor(vaddr + 1); if (!mapping_or) { return mapping_or; } MemoryMapping& mapping = mapping_or.value(); if (mapping.vaddr_base + mapping.mem_object->size() <= vaddr) { return {}; } return mapping_or; }