#include "object/channel.h" #include "include/ztypes.h" #include "scheduler/scheduler.h" glcr::Pair, glcr::RefPtr> Channel::CreateChannelPair() { auto c1 = glcr::AdoptPtr(new Channel); auto c2 = glcr::AdoptPtr(new Channel); c1->SetPeer(c2); c2->SetPeer(c1); return {c1, c2}; }