#include "string/string.h" namespace glcr { namespace { uint64_t cstrlen(const char* cstr) { uint64_t len = 0; while (*cstr != '\0') { cstr++; len++; } return len; } } // namespace String::String(const char* str) { length_ = cstrlen(str); cstr_ = new char[length_ + 1]; for (uint64_t i = 0; i <= length_; i++) { cstr_[i] = str[i]; } } bool String::operator==(const String& other) { if (other.length_ != length_) { return false; } for (uint64_t i = 0; i < length_; i++) { if (cstr_[i] != other.cstr_[i]) { return false; } } return true; } } // namespace glcr