acadia/lib/glacier/container/array.h

79 lines
1.6 KiB
C++

#pragma once
#include <stdint.h>
#include "glacier/container/array_iter.h"
#include "glacier/container/array_view.h"
namespace glcr {
template <typename T>
class Array {
public:
// Constructors.
Array() : data_(nullptr), size_(0) {}
Array(const Array&) = delete;
Array& operator=(const Array&) = delete;
Array(Array&&);
Array& operator=(Array&&);
explicit Array(uint64_t size) : data_(new T[size]), size_(size) {}
Array(const ArrayView<T>& view);
~Array() {
if (data_) {
delete[] data_;
}
}
// Accessors.
T& operator[](uint64_t index) { return data_[index]; }
const T& operator[](uint64_t index) const { return data_[index]; }
T* RawPtr() { return data_; }
const T* RawPtr() const { return data_; }
uint64_t size() const { return size_; }
bool empty() const { return size_ == 0; }
typedef ArrayIterator<T> Iterator;
Iterator begin() { return {data_, size_}; }
const Iterator begin() const { return {data_, size_}; }
Iterator end() { return {nullptr, 0}; }
const Iterator end() const { return {nullptr, 0}; }
private:
T* data_;
uint64_t size_;
};
template <typename T>
Array<T>::Array(Array&& other) : data_(other.data_), size_(other.size_) {
other.data_ = nullptr;
other.size_ = 0;
}
template <typename T>
Array<T>& Array<T>::operator=(Array&& other) {
if (data_) {
delete[] data_;
}
data_ = other.data_;
size_ = other.size_;
other.data_ = nullptr;
other.size_ = 0;
return *this;
}
template <typename T>
Array<T>::Array(const ArrayView<T>& view) : Array(view.size()) {
for (uint64_t i = 0; i < size_; i++) {
data_[i] = view[i];
}
}
} // namespace glcr