acadia/lib/glacier/container/linked_list.h

148 lines
2.9 KiB
C++

#pragma once
#include <stdint.h>
#include "glacier/memory/move.h"
namespace glcr {
template <typename T>
class LinkedList {
public:
LinkedList() {}
LinkedList(const LinkedList&) = delete;
LinkedList(LinkedList&&) = delete;
// Accessors.
bool empty() const { return size_ == 0; }
uint64_t size() const { return size_; }
T& PeekFront() { return front_->item; }
const T& PeekFront() const { return front_->item; }
T PopFront();
void Remove(const T& item);
void PushFront(const T& item);
void PushFront(T&& item);
void PushBack(const T& item);
void PushBack(T&& item);
struct ListItem {
T item;
ListItem* next;
};
class Iterator {
public:
Iterator(ListItem* item) : item_(item) {}
Iterator next() { return {item_->next}; }
Iterator& operator++() {
item_ = item_->next;
return *this;
}
T& operator*() { return item_->item; }
T* operator->() { return &item_->item; }
bool operator==(const Iterator& other) { return item_ == other.item_; }
bool operator!=(const Iterator& other) { return item_ != other.item_; }
private:
ListItem* item_;
};
Iterator begin() { return {front_}; }
const Iterator begin() const { return {front_}; }
Iterator end() { return {nullptr}; }
const Iterator end() const { return {nullptr}; }
private:
uint64_t size_ = 0;
ListItem* front_ = nullptr;
void PushBackInternal(ListItem* new_item) {
size_++;
if (front_ == nullptr) {
front_ = new_item;
return;
}
ListItem* litem = front_;
while (litem->next != nullptr) {
litem = litem->next;
}
litem->next = new_item;
}
};
template <typename T>
void LinkedList<T>::PushFront(const T& item) {
ListItem* new_item = new ListItem{
.item = item,
.next = front_,
};
front_ = new_item;
size_++;
}
template <typename T>
void LinkedList<T>::PushFront(T&& item) {
ListItem* new_item = new ListItem{
.item = glcr::Move(item),
.next = front_,
};
front_ = new_item;
size_++;
}
template <typename T>
void LinkedList<T>::PushBack(const T& item) {
ListItem* new_item = new ListItem{
.item = item,
.next = nullptr,
};
PushBackInternal(new_item);
}
template <typename T>
void LinkedList<T>::PushBack(T&& item) {
ListItem* new_item = new ListItem{
.item = glcr::Move(item),
.next = nullptr,
};
PushBackInternal(new_item);
}
template <typename T>
T LinkedList<T>::PopFront() {
size_--;
ListItem* old_front = front_;
front_ = front_->next;
T ret = Move(old_front->item);
delete old_front;
return Move(ret);
}
template <typename T>
void LinkedList<T>::Remove(const T& item) {
if (front_->item == item) {
PopFront();
return;
}
ListItem* iter = front_;
while (iter != nullptr) {
if (iter->next != nullptr && iter->next->item == item) {
iter->next = iter->next->next;
size_--;
return;
}
iter = iter->next;
}
}
} // namespace glcr