acadia/sys/denali/lib/denali/denali.yunq.h

92 lines
3.5 KiB
C++

// Generated file - DO NOT MODIFY
#pragma once
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/status/status.h>
#include <glacier/container/vector.h>
#include <glacier/string/string.h>
#include <yunq/message_view.h>
#include <ztypes.h>
class ReadRequest {
public:
ReadRequest() {}
// Delete copy and move until implemented.
ReadRequest(const ReadRequest&) = delete;
ReadRequest(ReadRequest&&) = delete;
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }
void set_device_id(const uint64_t& value) { device_id_ = value; }
const uint64_t& lba() const { return lba_; }
void set_lba(const uint64_t& value) { lba_ = value; }
const uint64_t& size() const { return size_; }
void set_size(const uint64_t& value) { size_ = value; }
private:
uint64_t device_id_;
uint64_t lba_;
uint64_t size_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
};
class ReadManyRequest {
public:
ReadManyRequest() {}
// Delete copy and move until implemented.
ReadManyRequest(const ReadManyRequest&) = delete;
ReadManyRequest(ReadManyRequest&&) = delete;
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }
void set_device_id(const uint64_t& value) { device_id_ = value; }
const glcr::Vector<uint64_t>& lba() const { return lba_; }
void add_lba(const uint64_t& value) { lba_.PushBack(value); }
const glcr::Vector<uint64_t>& sector_cnt() const { return sector_cnt_; }
void add_sector_cnt(const uint64_t& value) { sector_cnt_.PushBack(value); }
private:
uint64_t device_id_;
glcr::Vector<uint64_t> lba_;
glcr::Vector<uint64_t> sector_cnt_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
};
class ReadResponse {
public:
ReadResponse() {}
// Delete copy and move until implemented.
ReadResponse(const ReadResponse&) = delete;
ReadResponse(ReadResponse&&) = delete;
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }
void set_device_id(const uint64_t& value) { device_id_ = value; }
const uint64_t& size() const { return size_; }
void set_size(const uint64_t& value) { size_ = value; }
const z_cap_t& memory() const { return memory_; }
void set_memory(const z_cap_t& value) { memory_ = value; }
private:
uint64_t device_id_;
uint64_t size_;
z_cap_t memory_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
};