acadia/lib/yunq/test/example/example.yunq.h

130 lines
4.5 KiB
C++

// Generated file - DO NOT MODIFY
#pragma once
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/status/status.h>
#include <glacier/container/vector.h>
#include <glacier/string/string.h>
#include <yunq/message_view.h>
#include <yunq/serialize.h>
#include <ztypes.h>
namespace ex {
class Basic {
public:
Basic() {}
// Delete copy and move until implemented.
Basic(const Basic&) = delete;
Basic(Basic&&) = default;
Basic& operator=(Basic&&) = default;
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message);
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& field() const { return field_; }
uint64_t& mutable_field() { return field_; }
void set_field(const uint64_t& value) { field_ = value; }
private:
uint64_t field_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
uint64_t SerializeInternal(yunq::Serializer& serializer) const;
};
class Types {
public:
Types() {}
// Delete copy and move until implemented.
Types(const Types&) = delete;
Types(Types&&) = default;
Types& operator=(Types&&) = default;
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message);
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& unsigned_int() const { return unsigned_int_; }
uint64_t& mutable_unsigned_int() { return unsigned_int_; }
void set_unsigned_int(const uint64_t& value) { unsigned_int_ = value; }
const int64_t& signed_int() const { return signed_int_; }
int64_t& mutable_signed_int() { return signed_int_; }
void set_signed_int(const int64_t& value) { signed_int_ = value; }
const glcr::String& str() const { return str_; }
glcr::String& mutable_str() { return str_; }
void set_str(const glcr::String& value) { str_ = value; }
private:
uint64_t unsigned_int_;
int64_t signed_int_;
glcr::String str_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
uint64_t SerializeInternal(yunq::Serializer& serializer) const;
};
class Cap {
public:
Cap() {}
// Delete copy and move until implemented.
Cap(const Cap&) = delete;
Cap(Cap&&) = default;
Cap& operator=(Cap&&) = default;
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message);
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const z_cap_t& cap() const { return cap_; }
z_cap_t& mutable_cap() { return cap_; }
void set_cap(const z_cap_t& value) { cap_ = value; }
private:
z_cap_t cap_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
uint64_t SerializeInternal(yunq::Serializer& serializer) const;
};
class Repeated {
public:
Repeated() {}
// Delete copy and move until implemented.
Repeated(const Repeated&) = delete;
Repeated(Repeated&&) = default;
Repeated& operator=(Repeated&&) = default;
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message);
[[nodiscard]] glcr::Status ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const glcr::Vector<uint64_t>& unsigned_ints() const { return unsigned_ints_; }
glcr::Vector<uint64_t>& mutable_unsigned_ints() { return unsigned_ints_; }
void add_unsigned_ints(const uint64_t& value) { unsigned_ints_.PushBack(value); }
void add_unsigned_ints(uint64_t&& value) { unsigned_ints_.PushBack(glcr::Move(value)); }
private:
glcr::Vector<uint64_t> unsigned_ints_;
// Parses everything except for caps.
glcr::Status ParseFromBytesInternal(const yunq::MessageView& message);
uint64_t SerializeInternal(yunq::Serializer& serializer) const;
};
} // namepace ex