acadia/zion/object/thread.cpp

87 lines
2.2 KiB
C++

#include "object/thread.h"
#include "common/gdt.h"
#include "debug/debug.h"
#include "memory/paging_util.h"
#include "object/process.h"
#include "scheduler/scheduler.h"
#define K_THREAD_DEBUG 0
namespace {
extern "C" void jump_user_space(uint64_t rip, uint64_t rsp, uint64_t arg1,
uint64_t arg2);
extern "C" void thread_init() {
asm("sti");
gScheduler->CurrentThread()->Init();
panic("Reached end of thread.");
}
} // namespace
glcr::RefPtr<Thread> Thread::RootThread(Process& root_proc) {
return glcr::MakeRefCounted<Thread>(root_proc);
}
glcr::RefPtr<Thread> Thread::Create(Process& proc, uint64_t tid) {
return glcr::MakeRefCounted<Thread>(proc, tid);
}
Thread::Thread(Process& proc, uint64_t tid) : process_(proc), id_(tid) {
uint64_t* stack_ptr = proc.vmas()->AllocateKernelStack();
// 0: rip
*(stack_ptr) = reinterpret_cast<uint64_t>(thread_init);
// 1-4: rax, rcx, rdx, rbx
// 5: rbp
*(stack_ptr - 5) = reinterpret_cast<uint64_t>(stack_ptr + 1);
// 6-15: rsi, rdi, r8, r9, r10, r11, r12, r13, r14, r15
// 16: cr3
*(stack_ptr - 16) = proc.vmas()->cr3();
rsp0_ = reinterpret_cast<uint64_t>(stack_ptr - 16);
rsp0_start_ = reinterpret_cast<uint64_t>(stack_ptr);
}
uint64_t Thread::pid() const { return process_.id(); }
void Thread::Start(uint64_t entry, uint64_t arg1, uint64_t arg2) {
rip_ = entry;
arg1_ = arg1;
arg2_ = arg2;
state_ = RUNNABLE;
// Get from parent to avoid creating a new shared ptr.
gScheduler->Enqueue(process_.GetThread(id_));
}
void Thread::Init() {
#if K_THREAD_DEBUG
dbgln("Thread start.", pid(), id_);
#endif
uint64_t rsp = process_.vmas()->AllocateUserStack();
SetRsp0(rsp0_start_);
jump_user_space(rip_, rsp, arg1_, arg2_);
}
void Thread::Exit() {
#if K_THREAD_DEBUG
dbgln("Exiting");
#endif
state_ = FINISHED;
process_.CheckState();
while (!blocked_threads_.size() == 0) {
auto thread = blocked_threads_.PopFront();
thread->SetState(Thread::RUNNABLE);
gScheduler->Enqueue(thread);
}
gScheduler->Yield();
}
void Thread::Wait() {
// FIXME: We need synchronization code here.
auto thread = gScheduler->CurrentThread();
thread->SetState(Thread::BLOCKED);
blocked_threads_.PushBack(thread);
gScheduler->Yield();
}