96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
#include "object/process.h"
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#include "debug/debug.h"
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#include "include/zcall.h"
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#include "memory/paging_util.h"
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#include "memory/physical_memory.h"
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#include "object/thread.h"
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#include "scheduler/process_manager.h"
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#include "scheduler/scheduler.h"
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namespace {
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static uint64_t gNextId = 1;
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}
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glcr::RefPtr<Process> Process::RootProcess() {
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glcr::RefPtr<Process> proc = glcr::MakeRefCounted<Process>(0);
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proc->threads_.PushBack(Thread::RootThread(*proc));
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proc->next_thread_id_ = 1;
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return proc;
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}
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glcr::RefPtr<Process> Process::Create() {
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return glcr::MakeRefCounted<Process>();
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}
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Process::Process()
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: id_(gNextId++),
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vmas_(glcr::MakeRefCounted<AddressSpace>()),
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state_(RUNNING) {}
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glcr::RefPtr<Thread> Process::CreateThread() {
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MutexHolder lock(mutex_);
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glcr::RefPtr<Thread> thread =
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glcr::MakeRefCounted<Thread>(*this, next_thread_id_++);
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threads_.PushBack(thread);
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return thread;
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}
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glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
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MutexHolder lock(mutex_);
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if (tid >= threads_.size()) {
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panic("Bad thread access {} on process {} with {} threads.", tid, id_,
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threads_.size());
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}
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return threads_[tid];
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}
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void Process::CheckState() {
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MutexHolder lock(mutex_);
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for (uint64_t i = 0; i < threads_.size(); i++) {
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if (!threads_[i]->IsDying()) {
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return;
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}
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}
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Exit();
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}
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glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) {
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return caps_.ReleaseCapability(cid);
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}
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glcr::RefPtr<Capability> Process::GetCapability(uint64_t cid) {
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return caps_.GetCapability(cid);
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}
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uint64_t Process::AddExistingCapability(const glcr::RefPtr<Capability>& cap) {
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return caps_.AddExistingCapability(cap);
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}
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void Process::Exit() {
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// TODO: Check this state elsewhere to ensure that we don't for instance
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// create a running thread on a finished process.
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state_ = FINISHED;
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for (uint64_t i = 0; i < threads_.size(); i++) {
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if (!threads_[i]->IsDying()) {
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threads_[i]->Cleanup();
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}
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}
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// From this point onward no threads should be able to reach userspace.
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// TODO: Unmap all userspace mappings.
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// TODO: Clear capabilities.
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// TODO: In the future consider removing this from the process manager.
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// I need to think through the implications because the process object
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// will be kept alive by the process that created it most likely.
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if (gScheduler->CurrentProcess().id_ == id_) {
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gScheduler->Yield();
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}
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}
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