acadia/sys/denali/lib/denali/denali.yunq.h

58 lines
2.0 KiB
C++

// Generated file - DO NOT MODIFY
#pragma once
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/string/string.h>
#include <ztypes.h>
class ReadRequest {
public:
ReadRequest() {}
// Delete copy and move until implemented.
ReadRequest(const ReadRequest&) = delete;
ReadRequest(ReadRequest&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
uint64_t device_id() const { return device_id_; }
void set_device_id(const uint64_t& value) { device_id_ = value; }
uint64_t lba() const { return lba_; }
void set_lba(const uint64_t& value) { lba_ = value; }
uint64_t size() const { return size_; }
void set_size(const uint64_t& value) { size_ = value; }
private:
uint64_t device_id_;
uint64_t lba_;
uint64_t size_;
};
class ReadResponse {
public:
ReadResponse() {}
// Delete copy and move until implemented.
ReadResponse(const ReadResponse&) = delete;
ReadResponse(ReadResponse&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
uint64_t device_id() const { return device_id_; }
void set_device_id(const uint64_t& value) { device_id_ = value; }
uint64_t lba() const { return lba_; }
void set_lba(const uint64_t& value) { lba_ = value; }
uint64_t size() const { return size_; }
void set_size(const uint64_t& value) { size_ = value; }
z_cap_t memory() const { return memory_; }
void set_memory(const z_cap_t& value) { memory_ = value; }
private:
uint64_t device_id_;
uint64_t lba_;
uint64_t size_;
z_cap_t memory_;
};