acadia/zion/object/semaphore.cpp

30 lines
853 B
C++

#include "object/semaphore.h"
#include "scheduler/scheduler.h"
glcr::RefPtr<Semaphore> Semaphore::Create() {
return glcr::AdoptPtr<Semaphore>(new Semaphore());
}
// FIXME: We almost certainly have some race conditions
// between this and unlock where we could end up with
// a thread in the blocked_threads_ queue while noone is holding the lock.
void Semaphore::Signal() {
__atomic_fetch_add(&lock_, 0x1, __ATOMIC_SEQ_CST);
if (blocked_threads_.size() > 0) {
auto thread = blocked_threads_.PopFront();
thread->SetState(Thread::RUNNABLE);
gScheduler->Enqueue(thread);
}
}
void Semaphore::Wait() {
while (lock_ == 0) {
auto thread = gScheduler->CurrentThread();
thread->SetState(Thread::BLOCKED);
blocked_threads_.PushBack(thread);
gScheduler->Yield();
}
__atomic_fetch_sub(&lock_, 0x1, __ATOMIC_SEQ_CST);
}