acadia/zion/object/process.cpp

76 lines
1.7 KiB
C++

#include "object/process.h"
#include "debug/debug.h"
#include "include/zcall.h"
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "object/thread.h"
#include "scheduler/scheduler.h"
namespace {
static uint64_t gNextId = 1;
}
glcr::RefPtr<Process> Process::RootProcess() {
glcr::RefPtr<Process> proc = glcr::MakeRefCounted<Process>(0);
proc->threads_.PushBack(Thread::RootThread(*proc));
proc->next_thread_id_ = 1;
return proc;
}
glcr::RefPtr<Process> Process::Create() {
return glcr::MakeRefCounted<Process>();
}
Process::Process()
: id_(gNextId++),
vmas_(glcr::MakeRefCounted<AddressSpace>()),
state_(RUNNING) {}
glcr::RefPtr<Thread> Process::CreateThread() {
MutexHolder lock(mutex_);
glcr::RefPtr<Thread> thread =
glcr::MakeRefCounted<Thread>(*this, next_thread_id_++);
threads_.PushBack(thread);
return thread;
}
glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
MutexHolder lock(mutex_);
auto iter = threads_.begin();
while (iter != threads_.end()) {
if ((*iter)->tid() == tid) {
return *iter;
}
++iter;
}
panic("Bad thread access.");
return nullptr;
}
void Process::CheckState() {
MutexHolder lock(mutex_);
auto iter = threads_.begin();
while (iter != threads_.end()) {
if ((*iter)->GetState() != Thread::FINISHED) {
return;
}
++iter;
}
state_ = FINISHED;
}
glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) {
return caps_.ReleaseCapability(cid);
}
glcr::RefPtr<Capability> Process::GetCapability(uint64_t cid) {
return caps_.GetCapability(cid);
}
uint64_t Process::AddExistingCapability(const glcr::RefPtr<Capability>& cap) {
return caps_.AddExistingCapability(cap);
}