acadia/sys/teton/teton.cpp

41 lines
1022 B
C++

#include <mammoth/util/debug.h>
#include <mammoth/util/init.h>
#include <victoriafalls/victoriafalls.yunq.client.h>
#include <yellowstone/yellowstone.yunq.client.h>
#include "framebuffer/console.h"
#include "framebuffer/framebuffer.h"
#include "framebuffer/psf.h"
uint64_t main(uint64_t init_port) {
ParseInitPort(init_port);
dbgln("Teton Starting");
// 1. Set up framebuffer.
YellowstoneClient client(gInitEndpointCap);
FramebufferInfo framebuffer;
RET_ERR(client.GetFramebufferInfo({}, framebuffer));
dbgln("FB addr {x}, bpp {}, width {} , height {}, pitch {}",
framebuffer.address_phys(), framebuffer.bpp(), framebuffer.width(),
framebuffer.height(), framebuffer.pitch());
Framebuffer fbuf(framebuffer);
// 2. Parse a font file.
Psf psf("/default8x16.psfu");
psf.DumpHeader();
Console console(fbuf, psf);
console.WriteString("Hello World!\n");
for (uint8_t i = 0x20; i < 0x7E; i++) {
console.WriteChar(i);
}
// 3. Write a line to the screen.
return 0;
}