acadia/zion/object/process.h

68 lines
1.8 KiB
C++

#pragma once
#include <stdint.h>
#include "capability/capability.h"
#include "lib/linked_list.h"
#include "lib/mutex.h"
#include "lib/ref_ptr.h"
#include "object/address_space.h"
#include "object/channel.h"
#include "object/port.h"
// Forward decl due to cyclic dependency.
class Thread;
class Process : public KernelObject {
public:
enum State {
UNSPECIFIED,
SETUP,
RUNNING,
FINISHED,
};
static RefPtr<Process> RootProcess();
static RefPtr<Process> Create();
uint64_t id() const { return id_; }
RefPtr<AddressSpace> vmas() { return vmas_; }
RefPtr<Thread> CreateThread();
RefPtr<Thread> GetThread(uint64_t tid);
RefPtr<Capability> ReleaseCapability(uint64_t cid);
RefPtr<Capability> GetCapability(uint64_t cid);
// FIXME: We can't reset the cap id here.
uint64_t AddCapability(const RefPtr<Capability>& cap);
uint64_t AddCapability(const RefPtr<Thread>& t);
uint64_t AddCapability(const RefPtr<Process>& p);
uint64_t AddCapability(const RefPtr<AddressSpace>& vmas);
uint64_t AddCapability(const RefPtr<MemoryObject>& vmmo);
uint64_t AddCapability(const RefPtr<Channel>& chan);
uint64_t AddCapability(const RefPtr<Port>& chan);
void AddCapability(uint64_t cap_id, const RefPtr<MemoryObject>& vmmo);
// Checks the state of all child threads and transitions to
// finished if all have finished.
void CheckState();
State GetState() { return state_; }
private:
friend class MakeRefCountedFriend<Process>;
Process();
Process(uint64_t id) : id_(id), vmas_(AddressSpace::ForRoot()) {}
Mutex mutex_{"Process"};
uint64_t id_;
RefPtr<AddressSpace> vmas_;
State state_;
uint64_t next_thread_id_ = 0;
uint64_t next_cap_id_ = 0x100;
LinkedList<RefPtr<Thread>> threads_;
LinkedList<RefPtr<Capability>> caps_;
};