acadia/zion/object/process.cpp

113 lines
2.8 KiB
C++

#include "object/process.h"
#include "debug/debug.h"
#include "include/zcall.h"
#include "memory/paging_util.h"
#include "memory/physical_memory.h"
#include "object/thread.h"
#include "scheduler/process_manager.h"
#include "scheduler/scheduler.h"
namespace {
static uint64_t gNextId = 1;
}
glcr::RefPtr<Process> Process::RootProcess() {
glcr::RefPtr<Process> proc = glcr::MakeRefCounted<Process>(0);
proc->threads_.PushBack(Thread::RootThread(*proc));
proc->next_thread_id_ = 1;
return proc;
}
glcr::RefPtr<Process> Process::Create() {
return glcr::MakeRefCounted<Process>();
}
Process::Process()
: id_(gNextId++),
vmas_(glcr::MakeRefCounted<AddressSpace>()),
state_(RUNNING) {}
glcr::RefPtr<Thread> Process::CreateThread() {
MutexHolder lock(mutex_);
glcr::RefPtr<Thread> thread =
glcr::MakeRefCounted<Thread>(*this, next_thread_id_++);
threads_.PushBack(thread);
return thread;
}
glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
MutexHolder lock(mutex_);
if (tid >= threads_.size()) {
panic("Bad thread access {} on process {} with {} threads.", tid, id_,
threads_.size());
}
return threads_[tid];
}
glcr::RefPtr<Capability> Process::ReleaseCapability(uint64_t cid) {
return caps_.ReleaseCapability(cid);
}
glcr::RefPtr<Capability> Process::GetCapability(uint64_t cid) {
return caps_.GetCapability(cid);
}
uint64_t Process::AddExistingCapability(const glcr::RefPtr<Capability>& cap) {
return caps_.AddExistingCapability(cap);
}
void Process::Exit() {
// TODO: Check this state elsewhere to ensure that we don't for instance
// create a running thread on a finished process.
state_ = CLEANUP;
for (uint64_t i = 0; i < threads_.size(); i++) {
if (!threads_[i]->IsDying()) {
threads_[i]->SetState(Thread::CLEANUP);
}
}
gProcMan->CleanupProcess(id_);
// Technically we may get interrupted here the cleanup process may start,
// truthfully that is fine. Once each thread is flagged for cleanup then it
// will no longer be scheduled again or need to be.
if (gScheduler->CurrentProcess().id_ == id_) {
gScheduler->Yield();
}
}
void Process::Cleanup() {
if (gScheduler->CurrentProcess().id_ == id_) {
panic("Can't clean up process from itself.");
}
if (state_ != CLEANUP) {
dbgln("WARN: Cleaning up process with non-cleanup state {}",
(uint64_t)state_);
state_ = CLEANUP;
}
// 1. For each thread, call cleanup.
for (uint64_t i = 0; i < threads_.size(); i++) {
if (threads_[i]->GetState() == Thread::CLEANUP) {
threads_[i]->Cleanup();
}
}
// 2. Release all capabailities.
caps_.ReleaseAll();
// 3. Unmap all user memory.
PANIC_ON_ERR(vmas_->FreeAddressRange(0, kUserSpaceMax),
"Failed to cleanup userspace mappings in process exit.");
// 4. Release paging structures.
vmas_ = nullptr;
state_ = FINISHED;
}