acadia/lib/glacier/container/linked_list.h

79 lines
1.5 KiB
C++

#pragma once
#include <stdint.h>
namespace glcr {
template <typename T>
class LinkedList {
public:
LinkedList() {}
LinkedList(const LinkedList&) = delete;
bool empty() const { return size_ == 0; }
uint64_t size() const { return size_; }
void PushBack(const T& item) {
size_++;
ListItem* new_item = new ListItem{
.item = item,
.next = nullptr,
};
if (front_ == nullptr) {
front_ = new_item;
return;
}
ListItem* litem = front_;
while (litem->next != nullptr) {
litem = litem->next;
}
litem->next = new_item;
}
T PopFront() {
size_--;
ListItem* old_front = front_;
front_ = front_->next;
T ret = old_front->item;
delete old_front;
return ret;
}
T PeekFront() const { return front_->item; }
struct ListItem {
T item;
ListItem* next;
};
class Iterator {
public:
Iterator(ListItem* item) : item_(item) {}
Iterator next() { return {item_->next}; }
Iterator& operator++() {
item_ = item_->next;
return *this;
}
T& operator*() { return item_->item; }
T* operator->() { return &item_->item; }
bool operator==(const Iterator& other) { return item_ == other.item_; }
bool operator!=(const Iterator& other) { return item_ != other.item_; }
private:
ListItem* item_;
};
Iterator begin() { return {front_}; }
Iterator end() { return {nullptr}; }
private:
uint64_t size_ = 0;
ListItem* front_ = nullptr;
};
} // namespace glcr