acadia/zion/scheduler/scheduler.cpp

138 lines
3.2 KiB
C++

#include "scheduler/scheduler.h"
#include "debug/debug.h"
namespace sched {
namespace {
extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp);
// Simple linked list class with the intent of eventually replacing this with a
// map.
class ProcList {
public:
ProcList() {}
// Takes ownership.
void InsertProcess(Process* proc) {
if (front_ == nullptr) {
front_ = new ProcEntry{
.proc = proc,
.next = nullptr,
};
return;
}
ProcEntry* back = front_;
while (back->next != nullptr) {
back = back->next;
}
back->next = new ProcEntry{
.proc = proc,
.next = nullptr,
};
}
void DumpProcessStates() {
ProcEntry* p = front_;
dbgln("Process States:");
while (p != nullptr) {
dbgln("%u: %u", p->proc->id(), p->proc->GetState());
p = p->next;
}
}
private:
struct ProcEntry {
Process* proc;
ProcEntry* next;
};
ProcEntry* front_ = nullptr;
};
class Scheduler {
public:
Scheduler() {
Process* root = Process::RootProcess();
current_thread_ = root->GetThread(0);
proc_list_.InsertProcess(Process::RootProcess());
}
void Enable() { enabled_ = true; }
Process& CurrentProcess() { return current_thread_->process(); }
Thread& CurrentThread() { return *current_thread_; }
void InsertProcess(Process* process) { proc_list_.InsertProcess(process); }
void Enqueue(Thread* thread) {
Thread* back = current_thread_;
while (back->next_thread_ != nullptr) {
back = back->next_thread_;
}
back->next_thread_ = thread;
}
void Yield() {
if (!enabled_) {
return;
}
asm volatile("cli");
if (current_thread_->next_thread_ == nullptr) {
if (current_thread_->GetState() == Thread::RUNNING) {
dbgln("No next thread, continue");
return;
} else {
proc_list_.DumpProcessStates();
panic("FIXME: Implement Sleep");
}
}
Thread* prev = current_thread_;
current_thread_ = current_thread_->next_thread_;
prev->next_thread_ = nullptr;
if (prev->pid() != 0 && prev->GetState() == Thread::RUNNING) {
prev->SetState(Thread::RUNNABLE);
Enqueue(prev);
}
if (current_thread_->GetState() != Thread::RUNNABLE) {
panic("Non-runnable thread in the queue");
}
current_thread_->SetState(Thread::RUNNING);
context_switch(prev->Rsp0Ptr(), current_thread_->Rsp0Ptr());
asm volatile("sti");
}
private:
bool enabled_ = false;
ProcList proc_list_;
Thread* current_thread_;
};
static Scheduler* gScheduler = nullptr;
Scheduler& GetScheduler() {
if (!gScheduler) {
panic("Scheduler not initialized");
}
return *gScheduler;
}
} // namespace
void InitScheduler() { gScheduler = new Scheduler(); }
void EnableScheduler() { GetScheduler().Enable(); }
void Yield() { GetScheduler().Yield(); }
void InsertProcess(Process* process) { GetScheduler().InsertProcess(process); }
void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); }
Process& CurrentProcess() { return GetScheduler().CurrentProcess(); }
Thread& CurrentThread() { return GetScheduler().CurrentThread(); }
} // namespace sched