acadia/sys/denali/lib/denali/denali.yunq.cpp

187 lines
5.7 KiB
C++

// Generated file -- DO NOT MODIFY.
#include "denali.yunq.h"
#include <yunq/message_view.h>
#include <yunq/serialize.h>
namespace {
const uint64_t header_size = 24; // 4x uint32, 1x uint64
struct ExtPointer {
uint32_t offset;
uint32_t length;
};
} // namespace
glcr::Status DiskBlock::ParseFromBytes(const yunq::MessageView& message) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status DiskBlock::ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer& caps) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status DiskBlock::ParseFromBytesInternal(const yunq::MessageView& message) {
RETURN_ERROR(message.CheckHeader());
// Parse lba.
ASSIGN_OR_RETURN(lba_, message.ReadField<uint64_t>(0));
// Parse size.
ASSIGN_OR_RETURN(size_, message.ReadField<uint64_t>(1));
return glcr::Status::Ok();
}
uint64_t DiskBlock::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
yunq::Serializer serializer(bytes, offset, 2);
return SerializeInternal(serializer);
}
uint64_t DiskBlock::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
yunq::Serializer serializer(bytes, offset, 2, caps);
return SerializeInternal(serializer);
}
uint64_t DiskBlock::SerializeInternal(yunq::Serializer& serializer) const {
// Write lba.
serializer.WriteField<uint64_t>(0, lba_);
// Write size.
serializer.WriteField<uint64_t>(1, size_);
serializer.WriteHeader();
return serializer.size();
}
glcr::Status ReadRequest::ParseFromBytes(const yunq::MessageView& message) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status ReadRequest::ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer& caps) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status ReadRequest::ParseFromBytesInternal(const yunq::MessageView& message) {
RETURN_ERROR(message.CheckHeader());
// Parse device_id.
ASSIGN_OR_RETURN(device_id_, message.ReadField<uint64_t>(0));
// Parse block.
message.ReadMessage<DiskBlock>(1, block_);
return glcr::Status::Ok();
}
uint64_t ReadRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
yunq::Serializer serializer(bytes, offset, 2);
return SerializeInternal(serializer);
}
uint64_t ReadRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
yunq::Serializer serializer(bytes, offset, 2, caps);
return SerializeInternal(serializer);
}
uint64_t ReadRequest::SerializeInternal(yunq::Serializer& serializer) const {
// Write device_id.
serializer.WriteField<uint64_t>(0, device_id_);
// Write block.
serializer.WriteMessage<DiskBlock>(1, block_);
serializer.WriteHeader();
return serializer.size();
}
glcr::Status ReadManyRequest::ParseFromBytes(const yunq::MessageView& message) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status ReadManyRequest::ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer& caps) {
RETURN_ERROR(ParseFromBytesInternal(message));
return glcr::Status::Ok();
}
glcr::Status ReadManyRequest::ParseFromBytesInternal(const yunq::MessageView& message) {
RETURN_ERROR(message.CheckHeader());
// Parse device_id.
ASSIGN_OR_RETURN(device_id_, message.ReadField<uint64_t>(0));
// Parse blocks.
message.ReadRepeatedMessage<DiskBlock>(1, blocks_);
return glcr::Status::Ok();
}
uint64_t ReadManyRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
yunq::Serializer serializer(bytes, offset, 2);
return SerializeInternal(serializer);
}
uint64_t ReadManyRequest::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
yunq::Serializer serializer(bytes, offset, 2, caps);
return SerializeInternal(serializer);
}
uint64_t ReadManyRequest::SerializeInternal(yunq::Serializer& serializer) const {
// Write device_id.
serializer.WriteField<uint64_t>(0, device_id_);
// Write blocks.
serializer.WriteRepeatedMessage<DiskBlock>(1, blocks_);
serializer.WriteHeader();
return serializer.size();
}
glcr::Status ReadResponse::ParseFromBytes(const yunq::MessageView& message) {
RETURN_ERROR(ParseFromBytesInternal(message));
// Parse memory.
ASSIGN_OR_RETURN(memory_, message.ReadCapability(2));
return glcr::Status::Ok();
}
glcr::Status ReadResponse::ParseFromBytes(const yunq::MessageView& message, const glcr::CapBuffer& caps) {
RETURN_ERROR(ParseFromBytesInternal(message));
// Parse memory.
ASSIGN_OR_RETURN(memory_, message.ReadCapability(2, caps));
return glcr::Status::Ok();
}
glcr::Status ReadResponse::ParseFromBytesInternal(const yunq::MessageView& message) {
RETURN_ERROR(message.CheckHeader());
// Parse device_id.
ASSIGN_OR_RETURN(device_id_, message.ReadField<uint64_t>(0));
// Parse size.
ASSIGN_OR_RETURN(size_, message.ReadField<uint64_t>(1));
// Parse memory.
return glcr::Status::Ok();
}
uint64_t ReadResponse::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset) const {
yunq::Serializer serializer(bytes, offset, 3);
return SerializeInternal(serializer);
}
uint64_t ReadResponse::SerializeToBytes(glcr::ByteBuffer& bytes, uint64_t offset, glcr::CapBuffer& caps) const {
yunq::Serializer serializer(bytes, offset, 3, caps);
return SerializeInternal(serializer);
}
uint64_t ReadResponse::SerializeInternal(yunq::Serializer& serializer) const {
// Write device_id.
serializer.WriteField<uint64_t>(0, device_id_);
// Write size.
serializer.WriteField<uint64_t>(1, size_);
// Write memory.
serializer.WriteCapability(2, memory_);
serializer.WriteHeader();
return serializer.size();
}